Tag Archives: north carolina museum of art

Museums & the Future of Learning

By Emily Kotecki and Jill Taylor, North Carolina Museum of Art

Over the last year, the North Carolina Museum of Art has been documenting the design process we’ve been using in our IMLS planning grant on the role of museums in next-generation learning. On Saturday, January 30, 2016 (after a week’s delay due to weather), we held a Thought Partner Summit for our two advisory panels and a Future of Learning panel discussion for the public to reflect on the work we’ve done so far and prepare for the final stretch of our grant.

In the morning, our collaborative planning team of P-16 educators from across the state met with three out of the nine thought partners (the other six were not able to attend the rescheduled event). These thought partners are national leaders in the fields of education, museums, and technology. Working in affinity groups, they shared ideas about teacher professional development, experiences for students that happen online and onsite, and participatory gallery spaces. Thought Partners helped groups become aware of potential models for programs, recognize gaps in our planning, and find connections between prototype ideas.

We then invited the public to join the discourse in a lively panel discussion that afternoon (#NCMAfuturelearn) investigating the future of learning and the role of the art museum in shaping and supporting that future. Sylvea Hollis, from the Center for Future of Museums, moderated a panel featuring Corey Madden, executive director of the Thomas S. Kenan Institute for the Arts; Matthew Rascoff, Vice President of Learning Technology and Innovation at the University of North Carolina; and Dr. Keith Sawyer, Morgan Professor of Educational Innovation at UNC-Chapel Hill. The full panel discussion recording is linked here through Livestream.

Here are three (of many) big takeaways from the panel that help us take a closer look at what the future of learning might look like and what role museums might play in that future.

1. How to maximize the learning space

The environment in which people learn can have a huge effect on how they learn, what they learn, the questions they ask, the ideas they generate and so on. Corey Madden used her combined experience as a leader at Kenan Institute for the Arts and a practicing artist to think about how spaces can help shape a learner’s perspective and develop new ideas.

“The key idea of education and art is the creation of perspective. What I’m most interested in, is to give that experience to the audience…It’s not me imposing [my] perspective on them…it’s an invitation, a provocation…to use their curiosity to find themselves in a place where that new perspective is created and that generates more and more ideas.”

But what if that space is virtual? Physical? A hybrid?  What are opportunities in person that are not possible online, and vice versa?

For all the technology we have access to, the “social cultural needs of human beings haven’t changed,” says Corey. We can watch a lecture online and then use that to catapult us into a lively discussion with peers when we get to class or the museum. Technology can free up learners to engage with the human part of themselves. She continues:

“If you combine the portal of technology, the reality of the actual space, and the incredible imaginative capacity of students, you can imagine that you can use place and space to transform how people learn.”

2. Imagining jazz-inspired learning frameworks

If you listen to improvisational jazz, it’s not completely improv. That smooth melody is guided by some sort of structure, whether it’s a genre, chord, or song form.  Similarly, Dr. Keith Sawyer, a jazz pianist, sees effective creative learning as “a process of discovery, a process of experimentation, a process of making failures, and switching gears. I think of it as an improvisational process that is necessary to … becoming an effective creator.”

But the paradox he sees for educators is to: (A) engage in “an improvisational dialogue where the teacher is the one that provides the guidance,” and then (B) balance the top down constraints that come from institutional budgets, state testing, and curricula with the necessary need for “bottom up improvisational creativity that is driven by the learner.”

During the Q&A portion of the panel, a student in the audience who is also a member of the NCMA Teen Arts Council, shared her experience with a teacher who made learning AP Calculus engaging, creative, and relevant to her.

“I’m bad at math, that’s why I love art so much, but I’m in an AP Calculus BC course and I’m doing well in it because my teacher knows how to create an environment where I can learn the way that’s best for me. For example, I made a music video about calculus. Instead of ‘Take me to Church’ by Hozier, [we created a video called] ‘Take me to Calc.’”

Sawyer added that creative learning is not and should not be isolated to the arts, but creative learning should be happening in all fields. “We need creative scientists, we need creative writers, we need creative historians, and we need creative mathematicians.”

3. Technology: Enabler of Human Connections

Matthew Rascoff predicts two categories of technology that will have the biggest impact on the future of education. The first, that he believes is “years off,” is incorporating adaptive learning into education. In this scenario, computers understand the learner’s patterns, make sense of those patterns, and then tailor the experience to exactly what the learner needs at that time.

The second category of edtech which is not years off, but in fact happening right now and will continue to do so, is “using technology as an enabler of better connections among and between people.” It can foster communities of learning so anyone can access and benefit from knowledge about a topic. For example, the Brooklyn ASK app connects curators to the general public in real time. As visitors have questions about an object, they can connect with an expert to share insight and answer their questions.

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Innovation Studio staff from the Carnegie Museum exploring the Brooklyn Museum’s ASK app. Photo: Drew McDermott, http://studio.carnegiemuseums.org

Shelley Bernstein, Brooklyn Museum’s Vice Director of Digital Engagement & Technology, speaks to this exact point in an interview with Nina Simon:

“The pilots showed us visitors were looking for a personal connection with our staff, wanted to talk about the art on view, and wanted that dialogue to be dynamic and speak to their needs directly.”

Echoing Corey’s point earlier – learners can use technology to enhance the human experience and desire for learning.

This discussion was interesting because it focused on themes, ideas, and projections for education as a whole and never got stuck in talking about one ‘type’ of education. In the quotes above and throughout the event, the panelists use the terms ‘educators’ and ‘learners’ interchangeably with ‘student’ and ‘teacher.’ This change in language is one step in the right direction to breaking down silos between educational institutions and organizations. The takeaways are applicable to myriad learning spaces, whether they’re on a college campus, in a museum, community center, or even senior center.

Please share your feedback, comments, or responses on how museums are integral to the future of learning.

Header photo: Courtesy of NC Museum of Art. Christopher Ciccone, photographer

We Flipped Our Museum — Here’s What We Learned

Written by Emily Kotecki, Distance Learning Educator, North Carolina Museum of Art.

At the North Carolina Museum of Art, we are creating a new model to activate the learning experience before, during and after a visit to the NCMA. Expanding on the online courses we’ve developed and offered for the last five years, we spent the last year piloting a new approach to distance learning. We were inspired by the educational trends of blended learning, the flipped classroom and choice-based art education. These trends aim to personalize the learning experience by providing didactic instruction (like watching videos and reading articles) at home and then have opportunities to apply new knowledge in class so the experience is collaborative and engaging; we wanted to similarly deepen and activate the museum learning experience, so we “flipped” the museum.

This spring, our Flipped Museum pilot program was called “Artists in Process.” Sixteen classes from different cities across North Carolina were paired together online to research, explore, and reflect on the artistic process. We developed an online learning platform with a company in North Carolina to support social interaction and choice-based learning. Students chose one of three concepts and numerous artists they wanted to explore while developing their own work of art and sharing their progress online with each other.

We took away four lessons from this experience and we expect to continue to learn more as we revise the Flipped Museum model.

#1 Students want to make meaningful connections to each other, not just the museum

The 16 classes were organized into pairs based on the level of the art class, geographical location and the teacher’s familiarity with blended learning and choice-based art education. Students from each pair of classes could log in to their specific group in the platform to share progress on their projects, questions and ideas, as well as ‘like’ and ‘comment’ on each other’s work. The pairs of classes also met up at the NCMA for the museum visit.

While we wanted to prepare students to come to the museum and engage with art, students were equally, if not more excited about connecting with and talking to other teens from across the state.

Sometimes we assume that because teens like sharing and communicating online via social media, they’ll automatically be motivated to share with each other. But teens are both excited and intimidated by new experiences. In future programs we will focus on developing specific activities and assignments that build a community between teens online so they are not just ready for the museum, but ready to meet and interact with each other. We would also encourage classes to meet via video conferencing or Google Hangouts before meeting at the museum. Social interaction is the foundation for building a strong distance learning program and if teens feel uncomfortable with each other, it can hinder the entire experience.

Students from Bryson City and Chapel Hill participate in an ice breaker before starting the museum visit.
Students from Bryson City and Chapel Hill participate in an ice breaker before starting the museum visit.

#2 Too much flexibility can be overwhelming

We developed this curriculum to allow for what we hoped would be maximum flexibility for students and teachers. We provided the course content and platform as well as some classroom activity ideas at different points in the course; students had choice over the direction of their project, and we left most of the lesson planning and timeline to the teachers.

Each component of the Flipped Museum aimed to put the learning in the control of the learner – whether that was teacher planning with their partner or students choosing the direction of their project. Students chose one of three concepts and numerous artists they wanted to research; which media they wanted to use; which works of art to include in a virtual exhibition; and ultimately the development and completion of their final project.

What we heard is that teachers wanted more guidance/support in how to guide students. Even though the course provided some activity ideas, teachers wanted more specific ways to encourage online interactions, more specific assignments and discussion prompts, suggested timelines, etc.

In future revisions we’ll work to strike a balance between being too structured and too unstructured, while also being able to scale and sustain the program as it grows from 16 classes to 32 and beyond.

#3 The Museum Visit

In the middle of the course, the class pairs met up at the NCMA for a self-guided experience where they broke into small groups based on the concept they selected (with students from both classes) and curated a virtual exhibition using the social media platform of their choice. Members from the NCMA teen programs staff would meet the classes at the beginning and end of their experience to welcome them to the NCMA and then reflect on their visit.

Distance and digital learning has immense power to transcend the physical walls of our museum and reach new audiences. But over and over again, our evaluations show that visiting the NCMA and seeing the objects in person is the highlight of this experience. Students also looked forward to meeting each other and talking about art with each other. As alluded to earlier, we’d provide more structure to scaffold learning to encourage both collaboration  between students and individual time for students to make their own connections. While not all distance learning programs have to have an onsite component, for the Flipped Museum model, an onsite visit completes the experience.

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Students from Fairmont High School used Instagram to curate their exhibition during the museum visit.

 #4 Know where and how students access online content

North Carolina is 22% rural. Only 17% of “North Carolina households have fixed Internet connections at a speed the FCC deems the “minimum required to engage in modern life.”’ In a time when museums are developing advanced technologies like user-directed robots, we assume students have access to computers and reliable Internet at home, when in fact our students primarily accessed the online course at school or on mobile devices. We are working with our developers to enhance our platform so that it is mobile friendly and not a source of frustration. Furthermore, the mobile platform should equally support the sort of social and active learning experience in our programs.

In Conclusion…

Dialogue is the foundation for helping students meet our learning outcomes. We aim to create a safe and welcoming space for teens to share, interact and converse with each other online and onsite. In the coming months, we’ll be revising Artists in Process and reflecting on the Flipped Museum model to incorporate guided social learning and dialogue consistently and deliberately throughout the experience.

It seems that more and more museums are taking thoughtful risks as they pioneer new ways to connect with audiences through technology. Mobile apps, digitizing collections, social media, media labs, robots, online learning – these technologies can deepen learning experiences for visitors while also developing transformative relationships with the museum.

Learn more

You can read more about our Flipped Museum model and other distance learning initiatives in museums by checking out the Summer 2015 issue of the Journal of Museum Education focusing on “Online Learning and Museums.”