Note from Elizabeth Merritt: Last December I visited Crystal Bridges Museum of American Art in Bentonville, Arkansas, to brainstorm with their staff about museums and distance education. As Michael Edson has pointed out time and again, if museums are to scale up their impact and play a significant role in education in the U.S., they need to exploit the reach of the web. During my time there, Crystal Bridges shared a new initiative they were about to launch: an online course for high school students to take for credit towards graduation. Kirsten Peterson, project director at the educational nonprofit EDC contracted to help develop the project, gave us a brief tour of the course in its pilot form. Anne Kraybill, Crystal Bridges’ distance learning project manager, put me in touch with one of the students who tested the course prototype in 2014. Today’s guest post is by Maddy Windel, a freshman enrolled in a rural public high school, who shares her experience with this foray into online art education.
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Written by Maddy Windel
In October of 2014, I was given the opportunity to participate in the pilot of Museum Mash-Up, an online course being developed by Crystal Bridges. My English teacher/mother, Kenya Windel, heard about this opportunity through the ARTeacher Fellowship, an initiative that both she and my father have been a part of over the last few years.
Ms. Windel volunteered me for the pilot because she knows I love learning about art in general: What drives the artist? Why did they create this piece specifically? Was it inspired by a big event in the artist’s life? I also love making art. Museum Mash-Up combined all of these interests. I had never taken an online course, but I really wanted to know what one was like (in Arkansas, an online course credit is necessary for all graduates, and I wanted to feel more prepared). I didn’t know that much about the course when I was volunteered. I knew it was about art that could be found at the Crystal Bridges museum—art that has piqued my interest every time I have visited the museum—but that was about it.
The pilot started with an immediate communication push. It was a major part of the course, which was a relief to me because I am from an incredibly small school with a group of close-knit students and faculty. I had never had to deal with not knowing or talking to my teachers before, and I didn’t know what it would be like. The amount of communication I received from the course made this transition much easier. In fact, the course had almost the same level of communication as art courses I’ve taken in the classroom. It also offered much more on the history of the art, and the art projects we completed were a bit more open than those in the classroom. The prompts provided the students with the basics–what the art should be about or reflect on–and let us go from there.
The course centered on examining, interpreting, and discussing art and the process of curating art (how it’s done, who does it, why they do it, doing it oneself). There were also sessions dedicated to making art, whether through sketching, photography, cartooning, or other means, depending on the session and each student’s personal preferences.
Learning deeply about the art and what led to its creation was particularly interesting for me. While I have always enjoyed looking at artwork, Crystal Bridges’ course showed me just how deeply I could go into studying and interpreting art. I developed my knowledge on the fact that the creation of a specific piece of artwork hinged on hundreds of factors that made it what it was. Take, for instance, my favorite pilot session, on the artwork of Andy Warhol and George Tooker. From an unenlightened outsider’s perspective, I could analyze their work in whatever way I chose, but when I dug deeper, I discovered that Warhol insisted he just did art for fun or money, and Tooker was influenced by his neighborhood. I discovered how the artists were raised, how they became interested in art, and how their friendships and their relationships influenced them. All of these factors make the art more intriguing, and I find there is more to look for, or not to look for, a story for each piece.
Analyzing this art online also gave me a taste of what the originals may really be like, both physically and emotionally. No digital image of a piece of art compares to what it looks like face-to-face. While some museums may fear that online exposure may keep people away, I believe it does the opposite. Looking at a piece, absorbing it, may be done to a limited extent on a computer, but I cannot feel the presence of the work–the size, the stature, the beauty—online like I can in person. Online art does serve as a good alternative to those who do not have the opportunity to view the artwork in person due to distance, money, or other reasons, and online sharing gives museums an entirely new method of attracting audiences who might not visit the museum otherwise. Pictures and examples of artwork can help make a mark on a new generation of people who live in this visual age. Images can be of much more help to them than a written description.
Early 19th Century Gallery at Crystal Bridges
I see the Crystal Bridges’ course as a wonderful opportunity to help students understand and engage with art and with other students who share an interest in it. The course allows students to communicate, work with technology that may be new to them, and enjoy, curate, and make art while being guided by their instructors, but not so rigidly that they don’t get to create their own steps along the way. A few parts of the course were difficult for me personally (I’m not the brightest crayon in the box when it comes to technology), but eventually all my difficulties were resolved. The pilot was a wonderful experience. It was one I would love to repeat, and I’ve begun to do just that by taking the course for credit this semester. It’s thrilling to be able to look back and acknowledge, even early on, a conscious change in understanding from taking a course like this, and I hope that feeling is one many students can experience in the future through online interactions and in-person visits to museums such as Crystal Bridges that offer these educational opportunities.
Crystal Bridges Museum of American Art is currently offering the course through Virtual Arkansas for Arkansas public school students. Plans are underway to distribute the course to teachers in any state or country.
By Anne Kraybill, Distance Learning Project Manager, Crystal Bridges Museum of American Art
Check out Crystal Bridges Museum of American Art’s Distance Learning website, which includes research and resources made available to support your distance learning initiatives.
The term “distance learning” can seem antithetical to art museums that espouse the power of an authentic experience with an object. As I worked to develop a distance learning initiative at Crystal Bridges Museum of American Art, I struggled to reconcile the rationale for such a program. After all, Crystal Bridges has a robust and well-funded school visits program that brings students from all over the region. Why would I want to create a program that did not take place within our walls?
First, let me provide a little context. Crystal Bridges decided to pursue a distance learning initiative shortly after the field trip study conducted by Jay Greene, Brian Kisida, and Dan Bowen at the University of Arkansas. The findings revealed that student gains from a one-time fieldtrip in a variety of outcomes were two to three times higher for students in rural locations. With these findings in mind, we decided to create a distance learning program that would reach more students overall, but particularly students in these rural schools.
Where to Start?
We began with some formative research to determine what path we might take. In July 2013, we hosted a Distance Learning Summit, which brought together more than 40 art museums and arts organizations to better understand the current landscape and approaches to distance learning, as well as envision the future of how art museums might further leverage distance learning. Case study presentations included traditional approaches such as synchronous video conferences—often branded as “virtual fieldtrips”—that connected classrooms remotely, to blended approaches that utilized Learning Management Systems (LMS) before and after an onsite program, to asynchronous approaches such as a Massive Open Online Courses (MOOCs) that engage thousands of learners at one time.
While all of these approaches have advantages and disadvantages to consider, the model that resonated with our particular situation was presented by Michelle Harrell and Emily Kotecki from the North Carolina Museum of Art (NCMA). In an effort to increase their reach to teens, they partnered with North Carolina Virtual Public School to develop online courses in the visual arts for high school students throughout the state of North Carolina. This model resonated for a few reasons. First, in the state of Arkansas we have the Digital Learning Act that requires all high school students to take an asynchronous online course for graduation, so this approach was a natural fit. Second, the notion of having such a direct role in a student’s school career was appealing and provided a level of accountability not found in most art museum/school partnerships. Following the trail Michelle and Emily had blazed, Crystal Bridges set out to develop a for-credit online course with the aim of deeply connecting high school students to art history, American history, and museum studies.
Course Development
After an RFP process, we selected Education Development Center, Inc. (EDC) as the development partner. Over the course of a year, a cross disciplinary team of museum educators, instructional designers, subject-matter experts, graphic designers, and programmers, developed Museum Mash Up: American Identity through the Arts. Rather than progress through the artworks chronologically, the course begins with contemporary art. The guiding questions ask students “How did we get here? And how have artists shaped and reflected upon American identity?” Crystal Bridges partnered with Virtual Arkansas to offer and deliver the course. Like North Carolina Virtual, Virtual Arkansas is a supplementary provider of online courses that any public school student in the state can take. EDC and Crystal Bridges trained a few online arts instructors from Virtual Arkansas with volunteer students to test the activities and get formative feedback from both instructors and students.
The course has now launched through Virtual Arkansas with a pilot group of about 40 students from all over the state, including the community of Deer, population 680; the community of Hugh, population 1,441; and the community of Star City, population 2,248. Students typically log onto the course during one of their class periods at school. Though the course is asynchronous, students are paced in weekly units and use tools to engage in online discussion. This was one of the most important elements for the design of this course. While there are many valuable websites and other online resources to learn about the arts, we wanted to be sure that the act of “collaborative meaning-making” was not lost. Similar to an onsite program, students begin their lesson by looking at the work of art and sharing their initial observations and interpretations using VoiceThread™. This tool allows for a conversation in the cloud using text, video, or audio and is an excellent platform for students to build on one another’s ideas. Following their initial observations in VoiceThread™, the students read about the art and engage with multi-media materials to ascertain some context about the art, artist, and historical time period. They then participate in another, more in-depth discussion about their new and evolving interpretations.
Simultaneously, students are also working on two major capstone projects. The first project is a curated exhibition about their own individual identity using the tool Kapsul™ somewhat similar to a Pinterest board. Through this project, along with videos by curators, designers, and educators, they learn about the curatorial, design, and interpretive process necessary to curate an exhibition. These skills are used in their final project: a virtual exhibition curated by each student using the artworks they learned about during the semester, and research new works in the Crystal Bridges collection. This amazing virtual rendering of the Twentieth-Century Art Gallery at Crystal Bridges was created by David Charles Frederick from Tesseract Studios at the University of Arkansas using Unity™, an immersive game engine that includes rich textures and allows the students to explore the space as if on foot. The rendering is completely accurate to the specifications from the museum blueprints and provides learners with an immersive experience in which they arrange paintings they have researched on the walls, write the labels and interpretation, develop the graphic identity of their exhibition, and most importantly, learn that they can make meaning and conversations between paintings and across history.
Challenges
Along the way, there were many challenges to overcome and there will be many more as we continue to pilot the course. Content for all of the artwork had to be generated requiring a mass amount of writing. Image rights had to be procured, videos needed to be produced, and external content from primary and secondary sources had to be found. One of the most challenging hurdles we had to overcome was the course approval process with the Arkansas Department of Education. Because this was not a standard course, the state had to approve it under a standards framework. After much work and standards alignment, we were able to obtain course approval for students to receive .5 credit hours in fine arts. The course now satisfies two requirements all high school students must meet for graduation; a .5 credit hour in fine arts, and at least one course taken online.
Beyond the bureaucratic and logistical challenges we continue to encounter and amend, there are, not surprisingly, some challenges in working with high school students. There are a wide range of motivations, with some students passionately interested in learning art and history, and others who are more ambivalent about visual arts and museums. This results in a wide range of responses in the discussions. For instance, students were asked to look at and respond to George Tooker’s, The Ward in VoiceThread™. Their only prompt was “What do you notice and what do you wonder?”
Student One: it looks like there is a bunch sick people laying (sic) in hospital. like it looks like the ones already laying down are dead.
Student Two: George Tooker’s “The Ward” is a very interesting piece that’s (sic) shows to have many subliminal messages. In the background there are many American flags hanging on the wall in a much brighter contrast to the rest of the painting. I recognize this as a representation of patriotism and American pride. Going on to the next part of the painting, the elderly people lined up in rows on beds. There isn’t much to identify the various elderly by- except as Madeliene said, they have little to no hair- so they are most likely men. The elderly people are lined up on these beds- which do not appear to be comfortable by their stiff appearance. It seems that these people are just existing, not really being anything other than a case number or a medical condition. I believe that this represents the wounded soldiers that have returned from the various wars. When the soldiers came back from the war wounded this is how they were treated oftentimes, in a lifeless building or tent, not having anything to do or participate in, often making them become depressed which slowed or stopped the healing process completely. When Tooker made this painting I wonder why he depicted the wounded soldiers scene as so dreary and negative when he could have followed in the footsteps of others and sugar coat it to pacify the public and make it seem appealing enough. For Tooker’s honesty in this painting I admire him greatly. He really got his point across that the war wasn’t pleasant and it wasn’t pleasant afterwards either, because these memories still haunt you…
In addition, for many students this is the first time they have taken an online course, so they need support in learning the tools plus very well-defined and articulated expectations of the level and quality of work the course requires. Everyone is making significant progress. For example, early responses from all but a few students were rarely justified, but just five weeks in, student are better articulating their interpretations with more detail and inference, and justifying their claims with evidence.
Overall, the benefits far outweigh the challenges. There is a level of anonymity for each student that is freeing. They are not burdened by labels that they might encounter in their physical school. They are also able to contribute their ideas without ridicule. The way in which they engage with works of art and learn about the works is multi-model. And they are connecting with Crystal Bridges and the collection in a way that a one-time fieldtrip could never afford. In addition, Crystal Bridges is providing a unique course-offering to the state that expands access to quality arts education.
Next Steps
Crystal Bridges has a large agenda as it continues to expand upon this program. Next steps include:
Conduct an observational study of the current section of Museum Mash Up to analyze instructional design and quality, and measure student perceptions. Follow the observational study with a rigorous, experimental design to measure student outcomes including critical thinking and writing.
Develop an online teacher professional-development program that certifies teachers in any state to teach the course;
Create a second course offering that is grounded in studio and design practice;
Host an online professional learning community where teachers can receive support in teaching the online course.
Host a second Distance Learning Summit (details forthcoming this summer).
Phew!
Final Thoughts
This project has been one of the scariest and most fulfilling in my career. The students are not the only ones who have a stake in the course; we as a museum cannot fail our obligation to them. I could not have conceived of it without the ground-breaking work by Michelle and Emily at NCMA. I also have to thank the talented and dedicated Crystal Bridges museum educators, Emily Rodriguez and Donna Hutchinson, for all their help in developing, researching, and designing the course outline, as well as EDCs project manager, Kirsten Peterson, for her unwavering dedication and belief in this project, and Diana Garrison, teacher extraordinaire at Virtual Arkansas.
ANNE KRAYBILL: Distance Learning Project Manager at Crystal Bridges Museum of American Art, where she is developing online accredited courses for high school students and online professional development for teachers. In her previous position as the school and community programs manager at Crystal Bridges, she developed and implemented all of the Museum’s programming related to K-12 students, teachers and pre-services teacher as well as community groups. She has held positions at the Walters Art Museum in Baltimore, MD, the Pennsylvania Academy of Fine Arts, the Norton Museum of Art , the Center for Creative Education, and the Vero Beach Museum of Art. Prior to joining Crystal Bridges, she worked as the Art School Director at the Durham Art Council, managing visual and performing arts classes for over 3,000 youth and adult students annually. Anne has a B.F.A. in Photography from Maryland Institute College of Art, a M.A. in Museum Education from The University of the Arts, and a M.S. in Instructional Technology from East Carolina University. She is currently a Doctoral Academy Fellow in Education Policy at the University of Arkansas. Anne’s postings on this site are her own and don’t necessarily represent the Crystal Bridges Museum of American Art’s positions, strategies, or opinions.
Reposted from CODE | WORDS, an experimental publishing project on Medium exploring emerging issues concerning the nature of museums in light of the impact of digital technologies on society. This collection of essays has since been published in book form by Museums Etc.
As the AMC series Mad Men aired its midseason finale back in May 2014, more than two million viewers were graced with an unexpected song and dance performance from senior advertising executive Bert Cooper, played by actor and past Broadway star Robert Morse. In this musical equivalent to hitting the pause button on a much anticipated final season that does not resume until next spring, Morse crooned the lyrical lines first written in 1930: “The moon belongs to everyone; the best things in life are free.”
For me, it was certainly one of the most intriguingly beautiful and surprising moments on television in recent years. The song comes during the last two minutes of an episode in which the daily dramas of the show’s characters are laid on top of, and intertwined with, the 1969 Apollo 11 moon landing. At one point in the episode, everyone gathers around a television, wherever they are, to watch Neil Armstrong take that small step onto the surface of the moon — engaging in one of the most memorable shared human experiences of the 20th century (an estimated 600 million people worldwide were watching the moon landing live on television at that very moment).
Harry, Pete, Peggy, and Don watch the moon landing on television in their hotel room. Episode 7, Season 7, Mad Men (AMC). Photo from http://www.vulture.com
Technology, engineering, and new media undeniably acted to create a profound connection. In her Los Angeles Times column about the Mad Men episode, Meredith Blake wrote:
“It was an unexpectedly hopeful hour of television, one that reaffirms the possibility of positive collective experience while contradicting the notion that technological progress must come at the expense of human connection.”
This perspective has particularly resonated with me at a time when I have been grappling with the effects of digital technologies and media on the educational role of museums. Are my own core values of human connection, shared experience, and community co-creation a part of the digital transformation happening in museums? When we’re overly suspect of digital technologies, are we missing out on a greater opportunity to embrace a ‘digital is everywhere’ mentality—a mindset that brings together thinking about digital technologies and the new ways in which humans connect, share, and learn in a digital age?
Yes, and yes.
Well …. how did I get there?
In May 2013, I gave a talk at the Museum of Contemporary Art in San Diego (followed by a short thinking piece online) entitled “Museums Un/Plugged: Are We Becoming Too Reliant on Technology?” that explored my uncertainties about the growing emphasis on technology in museums. Far from being anti-technology, I was, however, exploring some burning questions I, myself, had about the role of digital technology in museum learning and visitor engagement through the polemical dichotomy of ‘plugged in’ versus ‘unplugged.’ Among many questions, I asked:
“As we focus more and more on digital and online experiences, are we sacrificing any of the human-centered elements that have been at the core of museum education for more than a century? If your museum lost power, how would that affect the learning experiences in the galleries and across programming?”
After seeing some museums investing more in a single digital project than other museums have in their entire annual operating budget, I was genuinely concerned that we might be losing sight of the basic ‘unplugged’ human interactions at the core of learning that allow these institutions and their collections to have public value and mean something to the communities they serve. I even wrote, “when I head into the galleries to facilitate a learning experience, technology often falls away and I find myself focusing entirely on the analog elements of museum teaching.”
Yet, I have come to realize that we can no longer unplug the effect of digital technologies and Internet culture on the ways we think about and re-imagine museums today. If the lights go out in the museum and all the WiFi hotspots and screens go dark, we might lose the physical technology infrastructure, but we do not lose the powerful participatory, networked, open source culture that has taken root in our audiences and communities in the 21st century. In this regard, digital technology cannot simply fall away.
In the 2014 Let’s Get Real 2 report developed from the second Culture24 Action Research Project involving 22 arts and cultural organizations, experts from across the field noted that institutions are struggling to embrace the new realities of audience behavior (via the web, mobile devices, social media, etc.). Jane Finnis, Project Lead, remarks in her foreword to the report:
“this challenge is absolutely not about technology, which we are often guilty of fetishising as a solution to problems. It is first and foremost about audience and the ways in which digital technologies are changing their behaviours: at work, at home, on the move, learning, playing, questioning, socialising, sharing, communicating. Forever.”
For museums in the 21st century, becoming more aware and responsive to these changes requires a shift in thinking at all levels — a shift that embraces a wider ‘digital mindset.’ This approach envisions a deeper fluency and understanding of web behaviors, mobile behaviors, and social media behaviors across all areas of museum practice, rather than relegated to the IT, online collections, or website functions of a museum. In her core essay from the 2014 Sharing is Caring anthology (a must read, by the way) entitled “This Belongs to You: On Openness and Sharing at Statens Museum for Kunst,” Curator of Digital Museum Practice Merete Sanderhoff sets out to define “a new foundation for our work, one that comprises digital infrastructure and a digital mindset in equal measure” (23). She continues:
“Technology should not govern the museums’ work. But in order to learn and understand how we can use new technologies and benefit from the opportunities they open up for us, we must explore and incorporate not just technologies themselves, but also the changes in behaviour and expectations they prompt in users. We must think like users.”
So how might we begin to think more like users, and see our audience as users, as well?
Be More Open
With the rise of the Internet, the phrase ‘open source’ began as a way to describe open access to software source code and the collaborative model for how it is developed. Key elements of this development model have been: universal free access and redistribution of the source code, an openness for users to modify and adapt that blueprint in any way desired, and an emphasis on transparency and collaboration.
In museums today, one of the direct effects of this open source movement can be found in the ways through which institutions have released their collection data. As the OpenGLAM (Galleries, Libraries, Archives, and Museum) initiative coordinated by the Open Knowledge Foundation asserts:
“The internet presents cultural heritage institutions with an unprecedented opportunity to engage global audiences and make their collections more discoverable and connected than ever, allowing users not only to enjoy the riches of the world’s memory institutions, but also to contribute, participate and share.”
In 2013, the Rijksmuseum released 150,000 copyright-free, high resolution images of public domain works — one of several art museums that have made collection data and images openly available online. But they have gone beyond simply releasing images and data, and actively encouraged people to share their collection, remix the artworks to create personalized collections, print reproductions (including everything from posters and canvas prints to coffee mugs and bed covers), and allow artists free reign to use these images to create something new. As of October 2014, visitors had created more than 169,000 new virtual exhibitions through the RijksStudio web platform. Ed Rodley’s recent CODE | WORDS essay “The Virtues of Promiscuity” lays out an interesting case for museums like the Rijksmuseum being promiscuous with its collection.
Pushing open use of a collection even farther, in January 2014 the Walters Art Museum hosted its second Art Bytes hackathon to bring together technology and creative communities to use the museum’s rather new API to create games, Twitter bots, scavenger hunts, 3D prints, web apps, e-books, digital docents, etc. This competition not only utilized the collection data to inspire community-wide creative rethinking about the Walters, but it led to a whole series of incredible adaptations, recreations, and visitor experiences with the collection at the core.
One of Denmark’s leading IT lawyers, Martin von Haller Grønbæk, writes in his essay “GLAMourous Remix: Openness and Sharing for Cultural Institutions” from the 2014 Sharing is Caring anthology:
“All cultural institutions should endeavor to be as open as possible in the sense that as many people as possible should have the easiest access possible to the institution’s content. At the same time the institution should seek to ensure that the freely available content is shared, enriched, and processed by users, whether they are citizens, students, scholars, researchers, or commercial ventures.” (142)
If we think of the concept of ‘open’ in the broadest way possible (beyond releasing collection data), it has the potential to challenge museums to let go of some of their control and the limitations that come with this control. Embracing a mindset of openness changes the way we think about museum practice, inspiring a more participatory mentality focused around creating, transforming, and adapting — without the traditional restrictions that have limited forms of public cultural learning.
Redefine Authority
“With the web has come a new collaborative approach to knowledge generation and sharing, a recognition of multiple perspectives, and an expectation by users that they will be able to contribute and adapt/manipulate content to meet their own needs.” (Graham Black, Transforming Museums in the 21st Century, 6)
A hundred years ago, people relied on museums as a repository for the knowledge and information related to its cultural collections. If you wanted to learn more about the artists, artworks, cultures, and places of its collection, you walked inside a museum’s grand halls of knowledge. Today, that has completely shifted. Visitors can access far more information through their smartphone or mobile device than any museum could ever hold (as of October 2014, 87% of people in the US use the Internet, 67% own smartphones, and they have access to more than 672 billion gigabytes of data from more than 1 billion websites).
During a visit to the Nelson Atkins Museum of Art in Kansas City, I found myself sitting in front of an amazing Franz Kline painting entitled “Turin” in their Abstract Expressionism collection. While the pithy 98-word unattributed ‘voice of god’ label offered a few tidbits (“Kline used commercial house paints,” and that the painting was “named after a city in northern Italy”), I quickly went to my iPhone to search for more—I was hungry for more. From the 350,000 Google search responses, I instantly found videos, photos, Wikipedia entries, curatorial essays, poetry, music, visitor comments, slow looking reflections, and links to dozens of other museums that had works by Kline in their own collections. While I may have been standing in the Nelson Atkins building, I found myself reaching outside of its walls and connecting digitally with a wide distributed network of authorities and communities of knowledge—even sharing my own content to this mix with tweets and Instagram photos. When I sat down with docents in front of this painting for deeper conversations, we opened up further layers of thoughts, insights, and questions that were not part of the authoritative knowledge repository of the museum.
We have rapidly moved out of the era of passive consumption of content selected by a few experts, and museums now have an opportunity to actively reshape their own authority in this new equation. The digital age does not negate the authority of museums and curatorial expertise, but, rather, it puts this authority in public conversation and dialogue with a wider network of knowledges, voices, and experiences. Cultural authority is not something solely established by a didactic label, curatorial essay, or published catalog; it is negotiated through discussion and collective participation, and shared with our community and the users (yes, I said ‘users’ instead of ‘audience’). with which we connect. In his 2009 essay “A Manual for the 21st Century Gatekeeper,” New York-based curator Michael Connor explores the ways in which the internet, social media, and new collaborative ways of working are fundamentally changing the relationship between arts organizations and their audiences. He writes:
“A curator’s authority pales in comparison to the audience’s vast collective stores of knowledge and passion. How can gatekeepers redefine their role in ways that harness the power of the audience without losing the sense of subjectivity and personal risk that lie behind aesthetic decisions?”
As museums work toward sharing authority, they can begin to allow for the voices of specific communities and the public to be heard inside the walls of these institutions—to speak for themselves. In her guest editor preface to the July 2013 issue of the Journal of Museum Education focused on this theme of “shared authority,” Elizabeth Duclos-Orsello includes a powerful quote from historian Karen Halttunen that relates to the role museum staff play as workers in these public institutions:
“We [must] divest ourselves of the special authority sometimes granted to us … [and we must] enter democratic partnerships with other members of our communities.”
For me, the Memory Jar Project a couple years ago at the Santa Cruz Museum of Art and History really stands out in terms of a museum working to renegotiate traditional, monolithic structures of authority (using a ‘digital mindset’ in an analog way). Part of a larger community-sourced exhibition project called Santa Cruz Collects, visitors were invited to ‘bottle up’ a memory in a jar, label it, and leave it as part of this exhibit to share with others. The Portland Art Museum’s Object Stories initiative also continues to strive toward shared authority and multiple voices (see “Sharing Authority/Sharing Perspectices: Native Voices”). By redefining authority through these processes of co-creating knowledge and meaning with the community, a museum has the potential to be far more than just a place that holds and disseminates knowledge.
Get Connected
At the core of the digital age are new ways of relating to one another, new ways of interacting, new kinds of groups, and new ways of sharing, learning, collaborating, and connecting. In their 2012 book Networked: The New Social Operating System, Lee Rainie and Barry Wellman argue that the large online social circles of familiar platforms such as Facebook, Twitter, Pinterest, etc. actually expand opportunities for learning, problem solving, and personal interaction. Their work at the Pew Internet Project and the NetLab (especially research for the Connected Lives Project) suggests that digital technologies are not isolated — or isolating — systems, but rather networked systems built upon these social networking platforms as well as mobile device technologies.
“People’s relationships remain strong — but they are networked. Neighbors, and neighborhoods still exist, to be sure, but they occupy a smaller portion of people’s lives. It is hard to borrow a cup of sugar from a Facebook friend 1,000 miles away, but it has become easier to socialize, get advice, and exchange emotional support at whatever distance. Where commentators had been afraid that the internet would wither in-person ties, it is clear that they enhance and extend them.”
Through countless digital projects and social media activities, museums are tapping into global networks and becoming more connected to this growing virtual community (that, in many cases, actually has a strong relationship with a museum’s physical community). As Paola Antonelli, senior curator of architecture and design at the Museum of Modern Art, stated in a 2014 New York Times piece, “We live not in the digital, not in the physical, but in the kind of minestrone that our mind makes of the two.”
Through the Portland Art Museum’s #captureParklandia project, we were able to effectively explore the interconnected network of interest-based social media communities (via Instagram) and the physical communities in Portland itself. The overall reach of this project through Instagram was far larger than the museum’s annual in-person attendance, motivating us to rethink how we define our audiences and the new ways in which we might bring them together through moments of exchange. Rob Stein explores related ideas in his CODE | WORDS essay “Museums… So What?”, writing:
“… the face-to-face dialog that happens in real life at the museum is critically important, but I keep thinking about all the ways we could enhance and improve this dialog digitally and online. What if we considered how we might detect when meaningful discourse happens in our social media and online activities?”
The Question Bridge project is a particularly powerful example of using digital technologies in a participatory way to bring people together in dialogue and exchange. Organized by artists Chris Johnson and Hank Willis Thomas in collaboration with Bayeté Ross Smith and Kamal Sinclair, this innovative transmedia art project aims to facilitate a question-and-answer dialog between black men from diverse and contending backgrounds and create a platform for representing and redefining black male identity. In addition to its online interactive site, the project has been installed at over 25 museums and galleries, including the Brooklyn Museum, Fabric Workshop and Museum, Milwaukee Art Museum, Oakland Museum, Cleveland Museum of Art, the Exploratorium, and the Missouri History Museum, and includes a multiple-screen video installation as well as a youth development curriculum and specialized community engagement events. The project (about which I encourage you to learn more) is all about dialogue and listening, and it taps into both technology and a digital mindset in order to enhance the connective and collective experience of participants in a digital age.
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In her book Museums in the Digital Age, Susana Smith Bautista discusses how notions of place, community, and culture are changing for museums in the digital age. In her conclusion, she writes:
“If museums are to remain relevant, vital, and meaningful, then they must adapt to a changing society, which means not only recognizing and incorporating new digital tools for communication, but more importantly, recognizing the changing needs and aspirations of society as reflected in their communities of physical and virtual visitors.” (225).
As the behaviors of our audiences and communities change, so do the ways in which they learn. A core part of this digital transformation in museums (see “Museums Morph Digitally”) involves expanding our concepts of learning and engagement to be responsive to an Internet culture defined by participation — and not just ‘participation for the sake of participation,’ but as serious involvement in the deep, connected forms of cultural and creative learning that can occur with museums.
Embracing a digital mindset of openness, participation, and connectivity allows museums the chance to extend the boundaries of what is possible, and serve as sites for profound human connection in the 21st century—in much the same way that new technologies brought people together for that powerful shared moment 45 years ago to witness Neil Armstrong’s ‘giant leap.’
After all … the moon belongs to everyone.
Ten thousand spectators gathered to watch giant television screens in New York’s Central Park and cheer as astronaut Neil Armstrong took humanity’s first step on the moon on July 20, 1969.
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UPDATE
On November 12, 2014, the NAEA Museum Education Division hosted a Peer2Peer Hangout that focused on these ideas of ‘digital mindset’ and ‘digital museum practice’ with Ed Rodley, Chelsea Kelly, Michelle Grohe, and Juline Chevalier. It was a lively conversation with lots of good questions from people watching live. View the video archive of this Hangout below:
How can museums begin to more closely connect with in-school and out-of-school digital literacy practices, tapping the tools of the digital age as well as the elements of making, connecting, and experimenting that create powerful possibilities for learning? Can we, as museum educators, begin to see ourselves as designers, and reposition ourselves as active agents of change in today’s education environment? In what ways can museums be more involved in re-envisioning what education looks like?
These questions, among others, have been sparked by my involvement over the past few years in the research and practice around a social and participatory model of learning called Connected Learning — as well as my work with an inspiring group of educators within the National Writing Project. And while art museums have been only tangentially related to this practice (which I blame more on us museum educators and less on NWP), I was fortunate enough to be invited to submit a case study for the latest ebook entitled Teaching in the Connected Learning Classroom (published online in February through the MacArthur Foundation’s Digital Media and Learning initiative). This volume highlights compelling firsthand counter-narratives from educators engaged in solving an array of challenges in today’s classrooms, drawing together a collaborative network of instructors who have been contributing to the NWP’s web community, “Digital Is.”
I wanted to take the opportunity of this volume’s publication to begin writing more about Connected Learning, sharing its principles and exploring more connections with the practice of teaching and learning in museums. Below is the text of my case study entitled “Openly Networked Learning in and Across Art Museums,” published first in February 2014 as part of the Teaching in the Connected Learning Classroom volume. This short case study examines the aspects of “openly networked” reflective practice in my work as a museum educator and blogger, pushing forward the concept of museums as spaces where communities of learners can connect, intersect, make, collaborate, and share. I encourage anyone unfamiliar with Connected Learning to learn more by visiting connectedlearning.tv or downloading the 2013 report Connected Learning: An Agenda for Research and Design — and I plan to write more here at ArtMuseumTeaching.com in the near future.
Openly Networked Learning In and Across Art Museums
What happens when educators converge around shared interests and purposes in the spaces of museums? How can museums more effectively build diverse networks of educators that support our teaching and learning practice? Faced with the complex landscape of formal and informal education in the 21st century, museums across the globe have been rethinking their role as actors within their educational community. Not only are museum galleries increasingly becoming open spaces in which communities of learners can connect and intersect, but museum professionals are also developing online spaces of exchange and reflective practice.
As a practicing art museum educator as well as a museum blogger, I find myself constantly in the process of discovering how “openly networked” an art museum can be.
While the growth of online learning communities and Google Hangouts for museums certainly promotes this principle of connected learning, I want to begin by focusing on how museums can support openly networked experiences in the analog, physical space of their galleries.
Museums as physical, analog networks
In November 2011, I was invited to lead an in-gallery workshop for educators at the High Museum of Art as part of a conference hosted by Harvard University’s Project Zero. The experience centered around an extended engagement with Jackson Pollock’s “Number 1A,” 1948, which was on loan from the Museum of Modern Art in New York as part of a special exhibition. Instead of an experience guided by information, we began an open, embodied exploration through a series of scaffolded exercises that included slow looking, sharing observations, quick sketches, free writing, and variety of ways to use sound and movement to create responses to the work of art. Small groups of participants were then invited to pull together sounds, movements, and words to develop creative a public performance in response to the Pollock painting.
teachers explore layers of paint through dynamic movement
One memorable group of three teachers worked together to choreograph a short piece that used their bodies to perform their response to the complex layering of paint and brushstrokes. Freely responding to this single painting through multiple access points as well as public performance, we were able to have a collective learning experience outside of our comfort zone and then immediately “poke at it” and see into the experience as a group. In this case (and many others like it), the art museum becomes a safe, open, and public space in which professional educators from museums, schools, and universities can come together to make learning visible and then reflect upon our practice in a shared space.
Museums as participatory spaces
community of educators openly exploring learning processes at the Saint Louis Art Museum in 2012.
While an art museum gallery can be an amazing place to meet with a class or group of teachers, museums and museum educators must work to actively support openly networked learning experiences. First of all, museums need to see teachers and students as active participants in the learning experience, pushing beyond mere “spectating” or “learning at a glance” toward a more participatory and process-oriented experience. Part of this involves museums letting go of their ‘authority’ over knowledge and meaning-making, and instead empowering educators to co-create learning experiences with museums — as opposed to passively receiving content from museums, whether that be text panels, audio guides, curators, or museum educators.
Part of achieving this “letting go” is simply valuing teachers’ voices and recognizing teachers as creators of content, knowledge, and meaning in relation to museums. Professional development workshops can be re-envisioned with more of an emphasis on developing communities of practice where we learn from each other no matter what our “home” educational setting might be (school classroom, university, museum, etc.). This sense of creating a community of practice then builds toward a shared, reflective process that leads to professional growth on the side of both teachers and museum educators.
Building online networks of museum educators
The openly networked reflective practice described here does not need to be confined within the walls of a single museum, though. This is where my experience as a museum blogger has expanded the way that people can connect around issues of museum teaching and learning. After facilitating the educator workshop at the High Museum of Art back in 2011, I decided to create a multi-author online forum to publicly reflect on my own teaching practice, spotlight the practice of other educators, and provide a space for conversation around larger issues of teaching and learning in museums. Since its launch in February 2012, ArtMuseumTeaching.com has brought together more than 30 authors actively contributing to a growing online community of practice that reaches out to thousands of educators each month.
ArtMuseumTeaching.com Google+ Hangout
In addition to standard blog-style posts and comments, the site has hosted face-to-face Google+ Hangouts On Air with museum educators and teachers from across the world. The site creates a networked space across museums and teaching contexts, allowing readers and contributors to see into and reflect upon the practice of a wide community of educators.
In their 2012 book Networked: The New Social Operating System, Lee Rainie and Barry Wellman have argued that large online communities actually expand opportunities for learning, problem solving, decision making, and personal interaction.
“People’s relationships remain strong—but they are networked. Neighbors, and neighborhoods still exist, to be sure, but they occupy a smaller portion of people’s lives. It is hard to borrow a cup of sugar from a Facebook friend 1,000 miles away, but it has become easier to socialize, get advice, and exchange emotional support at whatever distance. Where commentators had been afraid that the internet would wither in-person ties, it is clear that they enhance and extend them.”
As ArtMuseumTeaching.com continues to expand as an online space for reflecting on museum practice, I have been exploring how we—as museum and education professionals—maneuver within a technology-mediated world in a way that allows us to cultivate productive, human-centered networks and communities. Museums and schools have been widely engaged in how digital media and technology can connect them with their students and audiences. But what about the potential of these same technologies to build entirely new “communities of practice” among professionals—whether teachers, university faculty, or museum educators?
I am especially interested in the ways in which an online community like ArtMuseumTeaching.com can, in turn, bring people with shared interests together in physical spaces in new and meaningful ways. Since 2012, the ArtMuseumTeaching community has hosted several in-person gatherings, including conference sessions, happy hours, and recently the first-ever Museum Teaching Throw Down as well as Gallery Teaching Marathon. As many as one hundred people have come together for these face-to-face social experiences — creating new professional connections and enriching existing collaborations that continue to grow through the online/digital forum. After all, the relationships we develop online are complex, as a simple Twitter follower or blog reader can quickly become a close colleague, friend, and mentor. One ArtMuseumTeaching.com Google Hangout in 2013 brought together educators from Australia to New York in real time, and these connections develop new peer networks, partnerships, and professional exchanges that help us all grow personally and professionally.
Through this work that I have been engaged with thus far — both online and in the physical spaces of museum galleries — I feel that the art museum has begun to make a shift in what it has the potential to become: a dynamic cultural landscape where authentic, learner-driven experiences are developed and enacted by teachers and their students. These experiences are opening up museums as places for educators to chart their own path in unpredictable ways, and to invite parallel exploration, risk-taking, and fresh discovery on the part of learners across a variety of contexts.
Originally published in: Garcia, Antero, ed., 2014. Teaching in the Connected Learning Classroom. Irvine, CA: Digital Media and Learning Research Hub. This report series on connected learning was made possible by grants from the John D. and Catherine T. MacArthur Foundation in connection with its grantmaking initiative on Digital Media and Learning.