Tag Archives: participation

Refocusing Museums on People: my dreams for museums in a post-COVID world

Written by Isabel Singer

Reposted with permission from American Perceptionalism, a site dedicated to examining how museums are reinventing themselves in a changing world.

As I watch museums lay off thousands of highly qualified underpaid staff during this pandemic, I have been asking myself why I keep investing in museums.

Museum staff are overwhelmingly white, straight, and able-bodied, and museum leaders are overwhelmingly male. For centuries museums have told stories about a diversity of people, presenting these stories from the perspective of those in power. Thereby, museums have bolstered white supremacy, sexism, colonialism, ableism, heteronormativity, and a lot of other icky isms. The pandemic layoffs are only exacerbating this situation. 

In fact, museums were explicitly designed to reinforce these icky isms. In a blog post for the SuperHelpful newsletter, I wrote about the book Museums and the Shaping of Knowledge by Eileen Hooper-Greenhill, relaying her argument that:

“our modern museums are based on the model of early nineteenth century French museums. The French government invested in these museums to mold French people into ‘good’ citizens. They empowered experts (curators) to organize collections and tell visitors what to think about the world (interpretation). Through their interpretation, the experts encouraged individuals to obey societal norms, such as those around dress, communication style, physical gesture, family structure, sexual ethics, gender presentation, and more. They marked people and objects that strayed outside of these norms as disruptive or dangerous. The French model spread throughout Europe, leading to many of the best practices and physical infrastructure of nineteenth and twentieth century museums. Although the way we structure museums has significantly evolved over the past two hundred years, much of our practice is still rooted in this public museum model.”

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I don’t want to live in the world that museums have helped to create. 

I want to help create a world where…

  • Every person matters equally. Everyone is needed. No one is disposable. 
  • “Normal” is not venerated. Difference is just different, not disruptive or dangerous. 
  • Empathy is the most venerated trait. Not intelligence. Not wealth.
  • Individuals and organizations are judged by how well they live their values. Feelings and statements are not enough. 

Maybe I am crazy, or hopelessly naive, but I believe museums could become a nursery for a better world … if they make a lot of changes.

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Museums were designed to tell stories about the world; we can change what stories they tell and how they tell them. As Hooper-Greenhill reminds us in her conclusion to Museums and the Shaping of Knowledge:

“the radical potential of material culture, of concrete objects, of real things, of primary sources, is the endless possibility of rereading.… because meanings and interpretations are endlessly rewritten, we too can seize the opportunity to make our own meaning, and find our own relevance and significance” (Hooper-Greenhill, 1992, p. 215).

However, telling new stories about material culture and primary sources is as much about who tells the stories as it is about the content. We need to empower historically marginalized groups to tell their own stories in our spaces. In the book Emergent Strategy, the social justice organizer adrienne marie brown describes the type of storytelling I dream of more eloquently than I ever could. “We are in an imagination battle,” brown states.

“Trayvon Martin and Mike Brown and Renisha McBride and so many others are dead because, in some white imagination, they were dangerous.… Imagination gives us borders, gives us superiority, gives us race as an indicator of capability. I often feel I am trapped inside someone else’s imagination and I must engage my own imagination in order to break free…. We have to ideate – imagine and conceive – together. We must imagine new worlds that transition ideologies and norms, so that no one sees Black people as murderers and Brown people as terrorists and aliens, but all of us as potential cultural and economic innovators. This is a time-travel exercise for the heart. This is collaborative ideation” (brown, 2017, pp. 18-19).

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In order to create space for real “collaborative ideation” in museums, we need to transform our view of audiences; instead of seeing passive visitors, we need to invite active co-creators. We need to transform our storytelling process by becoming participatory cultural institutions. In The Participatory Museum, Nina Simon defines a participatory cultural institution as:

“a place where visitors can create, share, and connect with each other around content. Create means that visitors contribute their own ideas, objects, and creative expression to the institution and to each other. Share means that people discuss, take home, remix, and redistribute both what they see and what they make during their visit. Connect means that visitors socialize with other people—staff and visitors—who share their particular interests. Around content means that visitors’ conversations and creations focus on the evidence, objects, and ideas most important to the institution in question.” (Simon, 2017)

I believe that when participatory cultural institutions facilitate collaborative ideation, they help change who holds power in our society and how that power operates. Tony Bennet argues in the introduction to his essay collection Museums, Power, Knowledge that historically, when museums changed the stories they told, they served “as a prelude to the production of new regimes of truth” that “in turn, produce their own distinctive power effects.”

For example, before the British Great Exhibition of 1851, museums told stories that made “royal power manifest and, accordingly, the pinnacle of representation governing the ordering of things was the prince or monarch.” The Great Exhibition told new stories centered around capitalism and industrialization. Following the Exhibition there was a huge boom in the development of public museums. The new approach to storytelling fostered at the Exhibition helped shape these new museums into places that produced and reinforced governmental and biopolitical power, instead of the older system of sovereign power (Bennett, 2017). When we democratize storytelling in museums, we help produce a more equitable distribution of power in our society.

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The most effective way to make museums participatory is by pivoting our primary focus away from the institutions and their stuff and towards investing in relationships and people – custodians, security guards, ticket takers, docents, educators, exhibit developers, registrars, project managers, co-creators (formerly known as visitors), board members, executive directors, and other stakeholders. As the Cooper Hewitt toolkit for transforming the museum experience states, “people, not objects, are the vital spirit of museums” (Brackett et al., 2021, p.10).

Investing in relationships is the best path towards change because, as adrienne maree brown taught me, change happens in fractals. “The patterns of the universe repeat at scale,” she said.

“What we practice at the small scale sets the patterns for the whole system… transform yourself, transform the world. This doesn’t mean to get lost in the self, but rather to see our own lives and work and relationships as a front line, a first place we can practice justice, liberation and alignment with each other and the planet.” (brown, 2017, p. 52-53)

In short, if we invest more in the people who make museums, we can make museums work for more people.

Most of the museum people I know, especially emerging professionals, are smart, idealistic, hardworking, thoughtful, and care about making our society more equitable. I am asking myself “how might we advocate to get museum people the resources they need to transform museums into nurseries for a better world?” – resources like training in facilitation techniques for collaborative ideation, the time to build strong relationships with prospective co-creators, the freedom to be more creative, and the salaries they deserve for their expertise and experience. I am brainstorming ways can we better support each other. Will you brainstorm with me?

I have a few small ideas to start us off:

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Sources

Bennett, Tony. Museums, Power, Knowledge: Selected Essays. London ; New York: Routledge, 2017

Brackett, Shanita, Isabella Bruno, Kayleigh Bryant-Greenwell, Alexandra Cunningham-Cameron, Silvia Filippini-Fantoni, Marie Foulston, Rachel Ginsberg, et al. “Tools and Approaches for Transforming Museum Experience.” Cooper Hewitt Interaction Lab. Accessed March 25, 2021. https://www.cooperhewitt.org/wp-content/uploads/2021/03/Tools-and-Approaches-for-Transforming-Museum-Experience-v.1.0.pdf.

Brown, Adrienne Maree. Emergent Strategy: Shaping Change, Changing Worlds. Chico, CA: AK Press, 2017.

Hooper-Greenhill, Eilean. Museums and the Shaping of Knowledge. London: Routledge, 1992.

Morgan, Kelli. “To Bear Witness: Real Talk about White Supremacy in Art Museums Today,” October 24, 2020. https://burnaway.org/magazine/to-bear-witness/.

Munro, Jeremy. “Why Do We Keep Working in Museums?,” March 24, 2021. https://itsfreerealestate.home.blog/2021/03/24/why-do-we-keep-working-in-museums/.

Simon, Nina. The Participatory Museum. Santa Cruz, CA: Published by Museum 2.0, 2017.

Singer, Isabel. “Museums Are Perfectionist Control Freaks.” SuperHelpful Letters. Accessed February 8, 2021. https://letters.superhelpful.com/p/museums-are-perfectionist-control-freaks.

About the Author

ISABEL SINGER (she/her) is a content strategist, experience designer, and museum blogger. Located in Chicago, Isabel is a Senior Exhibit Developer at Luci Creative and a Chairperson of the Chicago Museum Exhibitors Group. Her blog, American Perceptionalism, explores how museums can reinvent themselves in our changing world. She received her B.A. from Yale University and her MPhil from the University of Cambridge, where she researched the history of slavery in the Atlantic World during the eighteenth and nineteenth centuries. In her free time, she enjoys hosting big Shabbat dinners and searching for good Queer representation on television.

Art museums as creative laboratories for children’s play, experimentation, and the co-creation of culture

Louisa Penfold is a children’s curator currently undertaking a PhD in the School of Education at the University of Nottingham in partnership with Tate (United Kingdom).

Art museums have not traditionally been sites for children’s creative experimentation and play but rather understood as places of collection and display. However, the past two decades have seen young audiences become an increasingly important audience for art museums around the world with many institutions developing new spaces and practices towards children. The philosopher and founder of the Reggio Emilia philosophy Loris Malaguzzi once stated ‘children learn most readily and easily in a laboratory-type environment where they can experiment, enjoy and find out things for themselves.’ If this notion is true, how does the idea of the art museum as a creative laboratory reaffirm or challenge previous curatorial, artistic and pedagogical notions?

The art museum as creative laboratory

An artist has their studio, a cook has their kitchen, a scientist has their laboratory yet there are very few places in their communities where young children can go to creatively explore, experiment and freely play with ideas and materials. A creative laboratory could be anywhere in a neighborhood — a makerspace as part of a community centre, a tinkering studio in a science centre, a fab lab within a children’s museum, a woodwork area in a secondary school or a digital learning space in a library. Many of these ‘laboratory’ spaces and practices have been and are being developed by interdisciplinary teams within cultural institutions, often in partnership with community groups and university research centres. However, art museums can make a very distinctive contribution. Art museums can draw upon the processes of artists and their curatorial practices to establish a uniquely creative social and spatial environment for the co-construction of art and culture between artists, curators, children, and their parents.

tate-liverpool-family-activity
Family activity at Tate Liverpool. Copyright: Roger Sinek

The crucial quality of such environments is the presence of what Simon Nicholson once termed ‘loose parts’[1], these being open-ended materials such as blocks, clay, paint or design software that can be manipulated, adapted and transformed in a large variety of ways. This allows for deep, creative experimentation, questioning, explorative play and discovery-based learning. When such materials are presented in a curated creative environment where meticulous consideration has been given to their selection and presentation, combined with additional equipment and tools to assist experimentation of materials, vast and complex possibilities for exploring artistic phenomena are produced. These environments can also stimulate and support children to develop and express new creative processes and understandings of art and culture. But it is not just a matter of making materials available in a space, these need to be accompanied by artists, educators and curators who are experienced in facilitating young children’s creative play and experimentation. When they engage in careful and systematic observation and critical reflection, they can modify the spatial and social properties of the environment in response to children’s curiosities and discoveries.

The notion of art museums as creative laboratories within their community is built upon the premise that museums are not just for the transmission of culture but additionally a site for the construction of cultural knowledge and shared values. This requires a dialogic and collaborative process between artists, curators, children, their parents and the material environment. The understanding that art museums can also be places for cultural production offers an additional form of audience experience to object-centred and interpretation-based models in the gallery. Of course, transmission-based modes of cultural and artistic production should not be dismissed but rather this needs to be balanced with opportunities for individual and collaborative production of art. Child-centred practice in art museums fundamentally values children as co-creators of art and culture now, as opposed to seeing a value solely investing in the future development of children as adult museum visitors.

My interest in child-centred museum practice

I was first introduced to the interconnected ideas of child-centred practice, creative learning through play, and immersive environment design whilst working as a children’s curator at the Ipswich Art Gallery in Queensland, Australia. During this time I worked, as part of a team of highly passionate, intelligent, and creative artists, curators, industrial designers, researchers and creative practitioners, on the development of the children’s program. Collectively we were interested in exploring how the understanding of children as unique, complex, powerful, and creative beings [2] could intersect with new artistic and curatorial practices to construct immersive creative environments that deeply valued children’s artistry and creativity alongside artists.

Through my work in Australia, I continuously found myself asking: how can we construct a form of art museum practice that aligns with the notion of the ‘creative laboratory’ for children? What does it mean to children to experience these environments? In 2013, the children’s team at the Ipswich Art Gallery started to explore the complex concepts, theories and outcomes of these questions through a formal research project.

Atelier van Licht
Atelier van Licht at Stedelijk Museum, Amsterdam. Image credit: Atelier van Licht.

I first met Dr. Emily Pringle, the Head of Learning Practice & Research at Tate at a conference in January 2014. We were both very interested in the concept, challenges and possibilities of child-centred practice and its possible intersections with artistic and curatorial practice in art museums. After a series of conversations I made the decision to relocate to England in September 2015 to undertake my PhD under Dr. Pat Thomson at the Centre for Research in Arts, Creativity and Literacies in the School of Education at the University of Nottingham. The research project is connected to the Tate Learning Research Centre where Dr. Pringle is my co-supervisor.  The focus of my PhD is on the construction of child-centred practice in early years (2-4 years) environments in art museums. My research asks:

  • What are the key conceptual, spatial, and social qualities of these environments?
  • What does it mean to children to experience them?
  • How can children’s experiences be used to inform the future construction of environments within the unique practice context?

My goal is to develop a process-led, critical and reflective heuristic thinking tool that can be used to support conversations between artists, curators, children and parents engaged in developing children’s creative environments. The research will draw on early year’s intra-active pedagogical theory [3] and social constructivism [4] to generate deeper understandings of children’s experiences with human (peers, parents, artists and educators) and non-human aspects (materials, architectural space and curatorial discourse) of curated immersive environments.

Pedagogical documentation, where young children’s learning and theory building is collected using predominantly visual research collection methods such as photography, film and field notes, will be used to guide practitioner learning and reflection during and after the program is presented [5]. This documentation will seek to make young children’s learning more visible within institutional conversations. The reflection will be used to feed into future curatorial, artistic and pedagogic practice and have the ability to be adapted to the unique gallery contexts in which the practice is occurring.  Critical reflection aims to give insights into ‘curation’ of early year’s immersive gallery environment design in regards to the intersection of curatorial, artistic and pedagogic practices. The project thus extends the notion of the art museum as a creative laboratory to the researching, questioning, experimentation and critical reflection of artists and curator’s shared practice.

My inquiry consists of four action research cycles. Each one develops, challenges and reflects on the construction of the reflective heuristic thinking tool. The second phase of the project begins in September this year and the first draft of the critically reflective framework will be presented to the education teams involved in the study late in 2017. After this, I hope to take what we have learnt to the wider art museum community.

By developing an approach that values experiential learning, discovery-based play and critical practitioner reflection, my research will support the construction of more dialogic and collaborative conversations between art museums, artists and the wider community. Through the PhD I will generate new findings on the practices that lead to meaningful experiences for young children in art museums, currently under-researched and under-theorised.

Reflection Questions…

Have you developed children’s creative environments around the ideas of child-centred practice, experimentation, and creative play? How does this reaffirm or challenge previous curatorial, artistic and pedagogical notions within an art museum context?
Please share your comments, experiences, challenges, and reflections.

References

  1. Nicholson, S 1971. How NOT to cheat children – The theory of loose parts. Landscape Architecture, 62, p.30-34.
  2. James, A., Jenks, C., & Prout, A. (1998). Theorizing childhood. Cambridge: Polity Press.
  3. Lenz Taguchi, H. (2010). Going beyond the theory/practice divide in early childhood education: Introducing an intra-active pedagogy, Oxon: Routledge.
  4. Vygotsky, L 1930. Mind in society: The development of higher mental processes. Cambridge: Harvard University Press.
  5. Reggio Children & Harvard Project Zero. (2005). Making learning visible: Children as individual and group learners. Reggio Emilia, Italy: Reggio Children publications.

 

The Creative Spiral: Evolving Practice in the DMA’s Art Spot

Written by Jessica Fuentes, Center for Creative Connections (C3) Gallery Manager, Dallas Museum of Art

The creative process is often described as cyclical and sometimes, when I’m in it, it can feel like I am going around in circles, ending up where I started.  Hopefully, when I come back around that circular process, my ideas have evolved so though I may be in a familiar place I am truly somewhere new.  Perhaps the path of the creative process is then more like a spiral, repetitious yet constantly moving forward.  This concept not only illustrates an important artistic process that we want to share with visitors to the Center for Creative Connections (C3) at the Dallas Museum of Art, but also it describes the methods we employ as our space evolves. The creative process is an inspirational component of C3 and it is exemplified through the Art Spot, a hands-on art making area.

A Brief History

In 2008, the hands-on art-making area within the C3 exhibition Materials and Meanings was called the Materials Bar.  With a total of eighteen standard and tall seats, the space was designed as a communal area for visitors of all ages.  The Materials Bar provided a hands-on experience of the creative process engaging visitors with an inspiration wheel, videos that modeled techniques, materials that encouraged play, and a reflective label writing component.  The materials provided were similar to or related to works of art on view.

Materials Bar
Materials Bar

In 2010, C3 presented its second exhibition, Encountering Space, which involved a complete redesign of the entire C3 and transformed the Materials Bar into the Space Bar.  Though it remained a hands-on making area, the focus on the new exhibition theme was evident in the inspirational prompts and reflective labels. Prompts challenged visitors to “transform a cube of space” or “build a sculpture with positive and negative space.” The label cards not only encouraged visitors to reflect, they also introduced vocabulary about space through a word bank.  Additionally, the seating was expanded to accommodate twenty-six visitors.

Space Bar
Space Bar

visitor created label in the Space Bar
visitor created label in the Space Bar

In 2012, C3 transitioned away from themed exhibitions and towards a more fluid process of rotating works of art.  Along with our process, the physical space changed, reflecting the end of Encountering Space and the beginning of a simplified graphic identity to reflect the DMA brand.  With additional seating for a total of forty-four visitors, the area was renamed the Art Spot: Anytime art-making for everyone.  Since then, we have experimented with different approaches.  For a year we focused on one work of art, Family Portrait 1963 by Martin Delabano.  Although we changed the materials and prompt every couple of months, they always related back to the work of art.  The following year we explored the broader idea of creativity.  We provided unconventional and everyday materials (like red plastic cups, spoons, paperclips, and twist ties) and challenged visitors to make something new and unexpected with them.  More recently we have made connections between the Art Spot materials and our wall of visitor-submitted images with themes like Textual Awareness or Flowers.

Commonalities and Spiraling Forward

For me, the creative process can be simplified to four steps: inspiration, exploration, creation, and reflection.  With each iteration of the making area in C3, we come full circle.  We start with an idea—a theme like materials, space, or creativity— or a work of art.  Next, we explore the possibilities of that idea and play with what it might look like.  Then, we construct it for visitors to experience, and finally we reflect on the actual visitor experience.  Over the years, the various iterations are in many ways similar, but with each new endeavor we learn and revise.  In each iteration we were inspired by visitors, and hoped to inspire visitors — as art museum educators, we place an importance on encouraging visitors to connect with works of art.  Furthermore, the area has always been about three-dimensional making and the creative process.  In our upcoming redesign, we are sticking with these tenants, but are approaching them in different ways.

In the past we strived to inspire participants with the art on view in the Center for Creative Connections, though we found this can be difficult when the works of art are not directly adjacent to the making area.  Often visitors come straight to the art-making area without looking at the works of art or, if they spend time looking at works of art, they may not be thinking of those objects when they arrive at the making area. When we installed Family Portrait 1963 directly in the Art Spot, we hoped that visitors would be more prone to draw inspiration from the work.  We found that despite its positioning and large size, it quickly gets lost behind a sea of visitors when the Art Spot is full.

Art Spot with
Art Spot with “Family Portrait 1963” and crowd of visitors

In the upcoming redesign, we are installing more works of art in the Art Spot and are strategically placing them near the tables where participants will be creating.  Furthermore, the cases housing these works will have prompts directly on the glass to provoke thought and discussion about the materials, design, and process.  These kinds of prompts can help visitors get into the making mindset, a way of critically looking at and exploring materials.

Also, our approach to choosing works of art has shifted.  In the past we chose works of art that exemplified a concept and might inspire visitors to create.  This time we are taking our inspiration from our visitors.  Over the past few years we have documented the kinds of creations made at the Art Spot.  We know that, regardless of the theme or materials, there are common items that are made: rings, animals, flowers, hats, and woven objects.  So, we started with those observations and chose works of art that visitors might more easily relate to and that had some evidence of both the materials and the method of making.

visitor creation displayed in Art Spot
LEFT: Pre-Columbian Single-Spout Strap-Handle Vessel from DMA collection.  RIGHT: visitor creation displayed in Art Spot

visitor creation displayed in Art Spot
LEFT:  Bamboo basket from DMA collection.  RIGHT: visitor creation displayed in Art Spot

Finally, we will continue to encourage the creation of three-dimensional objects, but rather than having one set of materials, we will offer different materials at different stations that relate to the nearby works of art.  This will offer some variety so that visitors have more options.

Looking Ahead

When the Art Spot reopens in the next week, we will continue to ask for visitor input and revise, because being an experimental space means that we are constantly evolving through the creative process.  We will document the creations visitors make; read the reflective statements they write; talk with them about the works of art, the materials, their creations, and their overall experience to get a sense of what aspects of the new design are working and what we may revise.

How Do You Do It?  Share Your Thoughts

How would you describe your creative process?

How do your programs, activities, and gallery spaces change and evolve?

Share your thoughts with us in the comments section below, and let’s collectively reflect a bit more on our planning and reflection processes for these types of creative, experimental spaces in museums.

8 Lessons About Teaching from the Canadian Museum of Human Rights

Editor’s Note: Given the meaningful ongoing dialogue about the role(s) of museums in society and our communities, I am thrilled to repost this piece by Jamie Harrison in which she reflects on her visit to the new Canadian Museum of Human Rights in Winnipeg —  the first museum solely dedicated to the evolution, celebration, and future of human rights.  From inviting multiple perspectives to embracing complexity, Harrison thinks deeply about core aspects of teaching and student learning through her experience of the exhibits and design of the Museum of Human Rights.  I am most excited to share her perspective as a classroom teacher since so many museum educators (paid staff and volunteers alike) are working toward similar goals, allowing for museums to be a place for learners to be challenged; where we can struggle to make meaning, recognize others’ perspectives, participate, and create personal relevance.  I encourage readers to click on links to the many teaching strategies that Harrison provides, and explore the resources of Facing History and Ourselves.

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Written by Jamie Harrison, high school teacher, Brandon, Manitoba

Reposted from Facing Canada, a blog of the Facing History and Ourselves community dedicated to the idea that education is the key to combating bigotry and nurturing democracy.

Museums are invaluable to education. The carefully selected exhibits, information, and artifacts provide tangible and visual evidence for exploration, reflection, and dialogue that support lessons in the classroom. Museums allow students to build upon prior knowledge – to see things differently.

In late October 2014, I had the opportunity to attend an educator’s preview of the new Canadian Museum for Human Rights in Winnipeg, Manitoba. At the time of my tour, many of the galleries were still under construction, but what I was able to see led me to think deeply, and at times differently, about how I teach in my own classroom.

Here are 8 lessons I took away from my visit to the Canadian Museum for Human Rights:

 1. Take Students on a Journey

As you move through each of the museum’s eight levels, it becomes progressively brighter (a symbolic – and physical – movement from darkness to light).  It is thoughtfully and memorably planned to lead visitors in, to build knowledge, and to lead us toward hope. In the classroom, I take students on Facing History’s Scope and Sequence journey, exploring the role of the individual in society, the concept of “we” and “they,” the supporting history of human rights in Canada and throughout the world, the memory of those who were left voiceless, and the choice (and call) to participate in our own communities.

2.   Invite Multiple Perspectives

The Canadian Museum for Human Rights is highly interactive, with videos, games, and activities meant to encourage participation from all visitors. The space provides multiple perspectives that contribute to our understanding of human rights. Many of the events and issues explored in the museum stem from people, governments, and societies only seeing, or contemplating, a single perspective. As educators, we need to foster safe and respectful classroom environments, ensuring that students have the freedom to both contemplate and express multiple perspectives on a variety of issues. Doing so promotes personal growth and it allows students to see things beyond themselves – teaching strategies like contracting and fishbowl can help students to hear each other.

An interactive message of welcome greets all visitors to the museum. (Photo courtesy of Jamie Harrison)
An interactive message of welcome greets all visitors to the museum. (Photo courtesy of Jamie Harrison)

3.  Give Students Opportunities to Struggle with Making Meaning

On the second level, visitors are greeted by a visual and interactive timeline of important moments in human rights history. There is a video screen that runs the entire length of the wall, posing the question: What are human rights?  Likewise, much of the art on display on this level – and throughout the museum – is open to interpretation, allowing each viewer to linger over their personal interpretations and meditate on the messages they draw from the pieces that they see. In our classrooms, we can use the working definitions teaching strategy to engage students in their own explorations of key issues. Analyzing visual images gives students a framework to interpret artwork.Giving students the opportunity to make their own meaning in the classroom promotes the intellectual involvement of students and recognizes that words and images can bear multiple, and often deeper, meanings as it is our beliefs, values, history, and understandings that give words and images value.

Photographs featured in the museum. (Photo courtesy of The Canadian Museum for Human Rights website)
Photographs featured in the museum. (Photo courtesy of The Canadian Museum for Human Rights website)

4.  Make Room for Other Ways of Knowing and Learning

The second level of the museum also looks at the Indigenous perspective and Canada’s journey toward recognizing the human rights of all individuals and groups. The Indigenous artwork here reflects groups from each of Canada’s provinces and territories. The space allows room for performance, storytelling, and discussion, and is annexed by a space for ceremony and smudging meant to recognize, and encourage, the values and traditions of our First Nations peoples. If the medium is the message, how are we using different mediums in our classrooms to teach students about the past and about the world in which they live?

A look into human rights and the Indigenous perspective. (Photo courtesy of  Jamie Harrison)
A look into human rights and the Indigenous perspective. (Photo courtesy of Jamie Harrison)

5.  Students Need to Deal with Complexity Because Life is Complex

The third level of the museum examines the history of protecting human rights in Canada, including a look at the Canadian Bill of Rights. The exhibits on this level demonstrate that not all issues of human rights are easy to decipher – the processes involving human rights can often be lengthy and difficult. As we work to equip students for the complexities of our world, we can bring complex case studiesand resources into the classroom, and we can ask questions that perhaps have no “right” answers.

6.  Encourage Personal Connections

At the time of my visit, there was a temporary exhibit entitled “Peace” on the sixth level. Developed by the Canadian War Museum in Ottawa, the exhibit focuses on Canada’s role in peacekeeping and how that role has been challenged and has evolved throughout history. Two reflection walls encourage participation from visitors. Each provides a guiding question and asks visitors to make personal connections to the content. It provides an outlet for students to examine the impact that peacekeeping has on their identities and on the identity of Canada as a whole.

A reflection wall encourages participation and discussion on Canada’s role in peacekeeping. (Photo courtesy of Jamie Harrison)
A reflection wall encourages participation and discussion on Canada’s role in peacekeeping. (Photo courtesy of Jamie Harrison)

7.  Choose to Participate

Level seven focuses on inspiring change – on choosing to participate. This level houses an exhibit looking at change and a communication wall where visitors are encouraged to reflect upon what they imagine the future to look like and how they can help to inspire positive change in that future.

Looking ahead…(Photo courtesy of Jamie Harrison)
Looking ahead…(Photo courtesy of Jamie Harrison)

8.  Help Students See Beyond the Classroom Walls

The final gallery in the museum leads to the tower of hope – the peak of the museum – meant to symbolize a merging with the sky. The tower’s viewing platform provides a breathtaking panoramic view of the city of Winnipeg: the now and the future. Here you are surrounded by warmth and light – a true journey from the darkness. We need to help our students take and apply their learning beyond the walls of the classroom. They need to carry their knowledge, beliefs, and values with them so that they can apply them throughout their lives.

An elevator leads to the tower of hope. (Photo courtesy of Jamie Harrison)
An elevator leads to the tower of hope. (Photo courtesy of Jamie Harrison)

How do you use field trips and museum visits in your courses? What impact do such visits have on your students?

About Author

JAMIE HARRISON is a high school English and Social Studies teacher in Brandon, Manitoba. Having been fortunate enough to have had a teacher who believed strongly in interacting with history – in facing history as a way of learning about ourselves – she strives to carry that same enthusiasm forward in her own teaching. She does this through interdisciplinary learning, hands-on exploration, and educational travel. Jamie is married with two children.

Featured Header Image: Canadian Museum for Human Rights on Friday, May 24th 2013. Photo by Richard Ray, Flickr.com. CC BY-NC-ND 2.0

Hands-On Learning: Not Just for Kids

Written by Jessica Fuentes, Center for Creative Connections (C3) Gallery Coordinator, Dallas Museum of Art

“Every child is an artist. The problem is how to remain an artist once we grow up.” – Pablo Picasso

Reposted from the Dallas Museum of Art’s education blog DMA Canvas, where the museum’s fantastic education team writes about creativity, community outreach, technology, and insights into the field of museum education. 

The Center for Creative Connections (C3) at the Dallas Museum of Art is unique because we focus on learning by doing. That means we design activities for people of all ages to learn about works of art from the collection by participating in a hands-on way. The activities we create to accompany works of art prompt visitors to engage in ways that are different from the standard didactic approach of a wall label. In C3, we want to provide experiences where visitors can make personal connections by drawing, writing, making, and discussing works of art with each other.

This kind of active engagement carries a certain stigma; many people assume that it’s only for kids, mainly because we are used to seeing activities like these in children’s museums. Part of our design process is to evaluate visitors’ experiences by observation, interviewing and counting. We’ve learned that half of our participants are adults and that there is a reoccurring theme in their comments regarding why they participate. So, why do adults flock to C3 to draw, write, make, and talk about art? Because it connects them to a childlike curiosity and creativity which, as an adult, often takes a backseat to other responsibilities and tasks.

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In January 2014, we installed a large table in the middle of the C3 Gallery, that hosts three activities that rotate on a monthly basis. As a part of the evaluation of these activities, we interviewed visitors about their motivations for participating, their past experience with art making, and their view of the value derived from participating in a making activity at the Museum. I was repeatedly intrigued by the responses of the adult participants.

For example, I spoke with a couple participating in a portrait drawing activity which encouraged close looking at the proportions and scale of the human face.  The couple, in their mid-thirties, each claimed to have no artistic experience. Through our conversation, they divulged that they both graduated from arts-based college programs. “I went for fashion, like a BFA in Design, and he went for Graphic Design. We don’t really draw in our free-time though, I mean, he does for work,” the woman stated as she looked over at the man who accompanied her. He added, “Yeah, but just on the computer.” Then the woman broke in, “And I do for work, but it’s not the same. Like, I do fashion sketches, not this kind of drawing.” I prodded them a bit to understand what “this kind of drawing,” meant. “Well, it’s like… it’s fun. Like drawing before was so serious and it had to be perfect, cause you were doing it for a grade. But this is just for enjoyment.”

This idea was reinforced by further conversations with other adult participants: drawing, making, and discussing in C3 is fun in a freeing kind of way. I interviewed another thirty-something couple drawing at a light box activity designed to assist in the making of hybrid imagery. The man began with, “I’m guessing this was made for children? It’s fun and different and I didn’t expect to see this here.” The woman with him agreed, “Yeah, it’s like that spark of creativity, kind of… childlike. I didn’t think I’d spend as much time or get into it like I did.” A sixty-something man participating in the portrait drawing activity remarked, “I used to take art classes, but it’s been so long ago… it’s like I forgot that and I saw this and I remembered.” This feeling of nostalgia for something that is no longer a part of someone’s everyday life was also a common response from adults. Many adults responded that they enjoy drawing or making but, “don’t do it enough.”

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Aside from drawing-based activities, the Center for Creative Connections also has a drop-in art making area with large communal tables called the Art Spot, which we say is the place for “anytime art-making for everyone.” We invite visitors to explore their creativity by making creations out of unexpected or everyday materials. Every two months we change the materials and provide a prompt to inspire ideas. Each time I’m hesitant and wonder, “What will people make with this?” But, I am always delighted and surprised by the imaginative creations that are made and left behind. Children often come to C3 and head straight for the Art Spot, while adults can be a bit more tentative. However, regardless of age, most visitors stay anywhere from 5 minutes to two hours, with an average of about 20 minutes. Once they gather their materials they become immersed in their creation. For some it is a hands-on problem solving activity while for others it is about manipulating materials. How can you combine these objects (cups, spoons, paperclips, wire, egg cartons, cardboard, etc.) into something unique and surprising? This kind of open-ended activity, reminiscent of childhood playing and pretending, is not often made available to adults. I frequently watch my eight-year-old daughter take something like a toilet paper roll and turn it into a piano for her dollhouse, or repurpose a cardboard box to make an enormous rocket ship. This nostalgia for childhood play was brought perfectly into perspective by a recent Art Spot creation.

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At the DMA, learning can take many approaches and forms. We strive to be inclusive so that we can reach visitors with a multitude of interests and experiences and preferences for learning. In the Center for Creative Connections, our mission is to engage visitors of all ages with works of art and the creative process of artists. We hope that by designing participatory ways to learn we will provide fun and playful activities for all of our visitors, regardless of their age.

How Are You Engaging Adults in Unexpected Ways?

As museum education steps further away from a traditional didactic style and more towards an inclusive approach that attempts to reach a multitude of interests and learning styles, the question of how to engage adults is at the forefront of many educators’ minds. What if our adults want a lecture? What if they shy away from participatory activities? Will we isolate a large population of our adult audience by trying a new approach? These are valid questions to consider, and making a change does not imply that you have to make a 180-degree turn, but rather consider offering varying opportunities including these types of child-like playful activities. How are you engaging adults in unexpected ways? What successes and struggles have you come across as you experiment with offering new adult experiences?

Read more about the Dallas Museum of Art’s education programs, community outreach, and explorations in creativity through their educator blog: DMA Canvas.

About the Author

JfuentesJESSICA FUENTES: Center for Creative Connections(C3) Gallery Coordinator, Dallas Museum of Art.  Jessica received her MA in Art Education from the University of North Texas.  Her thesis was a collaboration with her then six-year-old daughter to explore self-guided family experiences in art museums.  Jessica’s daughter remains an important resource in her work developing interactives and activities which provide opportunities for visitors of all ages to engage with works of art through drawing, making, and discussion. Jessica is also an artist and a member of 500X Gallery, one of Texas’ oldest, artist run cooperative galleries.  In her down time, she can usually be found with her daughter enjoying an art museum or making art in their home studio. Jessica’s postings on this site are her own and don’t necessarily represent the Dallas Museum of Art’s positions, strategies, or opinions.

Letting Go and Opening Up: Teen Voices in Art Museums

By Chelsea Emelie Kelley, Milwaukee Art Museum, and Patty Edmonson, Cleveland Museum of Art

When museums share interpretive control of their collections, amazing things can happen. Many museums are reimagining how visitors can interact with and engage in their collections, through technology, after-hours adult programming, and even hacking (both sanctioned and independent).

Recording video content with teens as part of the Teen CO-OP program at the Cleveland Museum of Art.
Recording video content with teens as part of the Teen CO-OP program at the Cleveland Museum of Art.

Teen programs provide a very different kind of opportunity for museums to experiment with interpretation. Because many teens participate in multiple programs for extended lengths of time, they become advocates and resources for our museums and its collections. Teens at the Milwaukee Art Museum and the Cleveland Museum of Art have been part of two experimental interpretive strategies that go deeper than one-day-only programs, providing not only learning experiences for students involved, but powerful tools and content for their institutions.

From the museum educator’s perspective, we—Chelsea Emelie Kelly at the Milwaukee Art Museum and Patty Edmonson at the Cleveland Museum of Art—originally connected because both of our programs create video content featuring teens for our collections. However, we’ve come to see that there are more connections and applications to what we’re doing than simply producing object-focused, teen-made videos. We share our programs and projects below, and we’re now thinking about how we can make use of this content beyond teen audiences. Read on and share your thoughts with us!

Teen CO∙OP at the Cleveland Museum of Art

Patty Edmonson, Intergenerational Interpretation Specialist

The Teen CO∙OP started in 2013, and it’s the Cleveland Museum of Art’s newest teen program. We chose ten students from a pool of applicants to participate in a two-week summer session, where we trained them to work with the public and create their own programming. They use these skills during our monthly family days, called Second Sundays. CO∙OP members work in our interactive gallery, Gallery One, answering visitor questions and starting conversations about art and the museum. During these events, they also help with studio projects, pass out the teen guide they made, and create Vine videos. The CMA is working toward a more visible teen presence and authentic teen voices.

Video has been a tool for us to hear these teen voices and get students to think about storytelling in museums. During our summer session we created short films with a local production company, North Water Partners. Each student began by choosing an artwork and we interviewed them about their initial reactions before they knew very much about the piece. After these first interviews they read about their artworks and we talked about historical context. We asked them to complete a series of small tasks: choose three words that describe the artwork; describe this to someone who can’t see; write a tagline for the artwork; tell a story about this artwork; make a Vine about it. These tasks became pieces that they could include in their storyboards. Some also created their own typography or imagery to incorporate into their video.

One of the biggest challenges was balancing fun and appropriateness. I wanted the students to feel comfortable being silly, but there were several moments when we stopped to talk about respecting the art and museum. We also went out on a limb by letting the video content come from their ideas and observations, not solely art historical information. We are not creating mini art historians here. That said, we did have to navigate one interpretation of a portrait with a shadow that looked like a bruise. The student was interested in creating a story of a battered woman, but we stepped in to talk about why this story might not be the best one to imagine, and spent time looking at more portraits and their shadows.

Through these videos, the teens learned to look closer. They seemed excited that their observations were valid and their confidence grew. I also saw their public speaking abilities improve after being behind the camera, which can be tough. One of our big goals was to capture an authentic voice, and we chose not to correct language that museums wouldn’t normally approve, like “I’m finna to the grand ball” (as in fixing to go). I felt that by letting their real voices come through, we let them know that they can be themselves in a museum.

We hope to show these videos on our website, and you can see some of the good and bad Vines under the account, CMA Teen CO-OP. Our plan next summer is to make content that can better fit into our app, ArtLens.

Satellite High School Program at the Milwaukee Art Museum

Milwaukee Art Museum Satellite Program group, 2013-14
Milwaukee Art Museum Satellite Program group, 2013-14

Chelsea Emelie Kelly, Manager of Digital Learning

The Satellite High School Program is an art history focused weekly gallery program at the Milwaukee Art Museum for sixteen arts-interested teens from the Milwaukee area to connect with works of art and each other. As part of the program, teens choose a work of art in the Museum collection to study and interpret, and share their ideas in a final project. Over the past year, we’ve experimented with how they share using video in two very different ways.

In the spring 2013 program, teens had one semester to choose a work, study it, and make a creative response to it, in visual art, writing, music, or media of their choice. I wanted to be sure their work was shared with a wider audience, so I used my own personal DSLR camera to film them with their artwork and creative responses. I had them write their own voiceover explaining their piece, their connection to it, and their response project, making sure that the video was just about one minute long for quick, easy consumption. Here’s just one of their videos, featuring Joel:

That project was successful, but I wanted to turn much more of the creation over to the teens themselves. I knew I had a chance to do just that when we received funding to buy a set of iPads for the Education Department.

This fall, as part of a school year-long program, a new group of teens had a different task: they shared their personal connections to their work of art through a video they created on an iPad. Over the course of the semester, they created video blogs (vlogs) reflecting on their changing thoughts about their work of art. They also received “readers” with basic information on their work of art or artist, and led a group discussion with all the Satellite students about their piece to get others’ opinions and thoughts. At the end of the semester, they created midterm videos piecing together with their reflection vlogs to show their evolution of thought. Here is ZouaPang’s video:

Teens continually asked themselves what they were still wondering about, and much changed over the course of the semester. When asked what she learned after an early session, Alana responded: “I learned how to better analyze paintings.” Her answer to the same question at the last session of the semester was much richer: “I learned a lot more about how to analyze art and research which I think is really cool because now instead of just looking at a piece and saying ‘pretty picture’ I notice more things about the pieces I see.” Alana’s video—and all her research and analysis!—is below.

One-to-one iPads came with their own set of challenges. Instead of solo weekend troubleshooting with DSLRs and iMovie, I found myself with a wonderfully excited group who wanted to use the iPad for much longer than I’d anticipated! In fact, I learned that students about doubled the time I usually allotted to use the iPad comfortably and feel good about their work.

Next semester, the same group of students will continue to explore their artwork and create more formal videos for a wider visitor audience about their work of art. We’re going to kickoff the semester with some visitor studies: teens will go into the galleries and do a card-sort exercise with Museum visitors to discover what people actually want to know about works of art (thanks to Marianna Adams for this activity!). Then we’ll pool our data and discuss how we might format our videos for a larger audience, as well as how the teens think we should share the content.

Your Thoughts?

We’re now in the phase of thinking about what we can do with the content our students have worked so hard to create. We know their voices are important and engaging, and are thinking about how best to share them. Since ArtMuseumTeaching.com is a forum for practice, we would love to open our questions up to all of you. What other purposes might these videos serve? Would they be interesting to other audiences? Where and how should these videos be shared? Please share your thoughts with us, as well as comments or questions, below!