Tag Archives: iPad

Looking Up, Looking Down: Designing Mobile Interpretation that Engages with Art

Written by Rebecca Friday

When the Clark Art Institute reopened its doors this summer, visitors were greeted by an astounding new building by architect Tadao Ando, expansive views of the rolling hills of Williamstown, Massachusetts, and beautifully redesigned galleries for the museum’s extensive permanent collection. With this renovation and expansion, we faced the challenge of how to encourage visitors to engage with the art in new and inspiring ways. Previously, the museum had been renting audio wands; however, these were limited to a single layer of audio and had no screen option. Thus, a new interactive interpretive system was needed to accommodate deeper layers of exploration and engagement with the collection.

Through a grant from the Institute of Museum and Library Services, the nostalgic audio wands have been replaced by mini iPads, which we call multimedia guides – although they are so much more than that. The multimedia guide currently has 150 objects from our permanent collection, each with a zoomable image, basic information, label, and audio (along with audio transcript). Many of the objects also give the visitor the option to explore the artwork further with varied layers of content. The multimedia guide is free with museum admission or visitors can also download a streamlined version onto their personal device. The guides also include information about the Institute’s founders, Sterling and Francine Clark, special exhibitions, and a grounds map.

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This interpretative project was several years in the making. Over the past two years I have worked closely with Media Manager Laurie Glover and Project Manager Viktorya Vilk to develop a system that embraced the mission of the Clark and its dedication “to advancing and extending the public understanding of art.” Central to our approach was the importance of looking at art — we did not want to detract from the importance of this practice, nor replace it with gazing at a screen. Instead, we found ways that would enhance the looking experience and point out things that visitor could not have learned otherwise. In many ways, we were inspired to the Van Gogh museum’s recent app, Touch Van Gogh, which allows audiences to examine the painterly process up close in ways never before possible.

So, how to accomplish these things?

To tackle this bold mission of active looking and learning, our process included months of brainstorming with the Clark curators and educators to decide which works of art would benefit most from additional content. We asked them what stories they liked to tell about the art, what questions they were most often asked, what special thing no one knew. From these stories, we slowly whittled down our extensive list to 150 objects and designated about half of them for additional content. Each of these objects would have no more than three or four sections of content. The content is layered, so there was an option to go deeper if there is interest but we did not want anyone to feel bogged down by the amount of content. We wanted to maintain choice in the pace the information is provided, the depth of knowledge one might be seeking, as well as a direct search for a particular artwork versus a more casual browsing of the collection.

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We endeavored to create content that most enhances the visitors’ understanding of the artwork – when it can make the invisible visible and inspire curiosity for deeper learning. We found conservation stories from X-rays that unearthed hidden secrets. We found collection stories from the diary pages of our founder. We also worked with Tristan Interactive to build a semi-customized content management system and develop three kinds of interactive within the application. These include:

1) Drag and Drop: This interactive works sort of like a puzzle, in which small details from the artwork can be matched to the larger whole to reveal interesting details. This works particularly well for very detailed paintings because it encourages the viewer to look back up at the actual painting to find the detail in front of them.

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2) Slider: By sliding your finger along a scrub bar the image changes to tell a story or transform an image. For example, this feature works well with our Domenico Ghirlandaio painting, Portrait of a Lady. The transformation shows the painting pre-conservation, when the painting was altered with the addition of a halo and wheel identify the sitter (mistakenly) as Saint Catherine. One of the things that was most important was developing functionalities that could be adapted in various ways: for example, the slider could move something in space, reveal a hidden layer, or move through a narrative.

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3) Hotspots: Pulsing circles appear on different part of the image – when tapped, screen pops up to reveal more information about this part of the work.

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After our initial beta-build of the device we invited 80 volunteers and docents to act as a sort of focus group. We handed out the multimedia guides with a survey/set of instructions to help guide each individual through the 20-ish objects we had built into the device. The survey asked each person to the rate the difficulty of these tasks (i.e. “play the audio,” “find the Unpack Me interactive,” etc.). Because our focus group was limited to volunteers and docents, the demographic was mostly 50 years of age or older.

As we expected, there was a lot of initial confusion and outright contempt for the devices; mostly because they were perceived as new and scary. This was not a sample group that felt comfortable with technology or even used an iPhone or iPad on a regular basis. However, the more time we spent explaining their functions, the more they found joy and value in them. The less confusing the process became, the more impressed they were! Given our visitor demographic, it reinforced our commitment that the app be intuitive with lots of onscreen help. We worked with the engineers to create built in “hints” that appear on the tablet screen and encourage/guide the user.

Of course, there will always be visitors who do not want to engage with the tablets when visiting the museum. We worked hard to create something that was user friendly and, hopefully, a seamless transition from the traditional audio wand. We hope that audiences will want to engage with the collection in new and deeper ways through the expanded layers of content. Content that is presented in a variety of ways, with the belief that it will appeal to a variety of users.

As many others in the field have already noted, there is a constant grappling with the pros and cons of bringing technology into the galleries. Although I personally believe in the power of individual, intimate experiences with art, I also strongly value the communal experience that can be cultivated through conversation in front of a work of art. I can see the appeal and value of both experiences and I hope that each visitor is able to travel the path that best accommodates their needs. We chose iPad screens because they are shareable, a single headphone to make the experience less solitary, layers of content to pick and choose from. Interpretation should be available to those that seek it; it should spark curiosity and reveal what makes us love a work of art.

We have recently finished conducting an expansive survey in the Clark galleries, both with visitors who used the multimedia guide, and those who did not, to gauge it’s effectiveness, value, and possible issues that might have arisen with usability. Although we are still waiting for the concrete data, preliminary results indicate that our visitors love the app and love using the iPad minis. They enjoyed using the interactives, sharing tidbits with their family and friends, and listening to the audio components. However, those that did not take the device, often voiced negative comments about it. It seems the negativity is rooted in the unknown – something that is new, possibly complicated, and technological.

As is often the case on ArtMuseumTeaching (and a very valuable case), I’d like to open the floor to all of you. What are your thoughts on the future of technology in museum galleries? What are its positive effects and what are the possible criticisms it faces? Can an iPad screen really enhance a solitary and personal experience with a work of art? Or is that kind of thinking becoming increasingly elitist and limiting to everyday audiences?

About the Author

headshotREBECCA FRIDAY: Rebecca earned her Bachelor’s Degree from Sarah Lawrence College and Master’s Degree from Williams College, both in Art History. She spent the last two years working as a Curatorial Assistant at the Clark Art Institute. In addition to her contributions on the multimedia guide project and interpretation of the reinstallation of the permanent collection, she also served as curatorial coordinator for Winslow Homer: Making Art, Making History, Cast for Eternity: Ancient Ritual Bronzes from the Shanghai, and Radical Words: From Magna Carta to the Constitution. Prior to her position at the Clark, Rebecca worked at the Williams College Museum of Art as well as several New York City art galleries, including Galerie St. Étienne and Robert Miller Gallery. She is currently looking for her next adventure in museum interpretation.  Rebecca tweets at @Fridayfridaygrl. Rebecca’s postings on this site are her own and do not necessarily represent the Clark Art Institute’s positions, strategies, or opinions.

Sharing Authority / Sharing Perspectives: Native Voices

Written by Mike Murawski, Director of Education & Public Programs, Portland Art Museum; and Deana Dartt, Curator of Native American Art, Portland Art Museum

In 1989, the Portland Art Museum brought together a group of about twenty people to discuss the museum’s Rasmussen Collection of Northwest Coast Native American Art. Gathering in the museum’s basement, the group included museum staff, art experts, anthropologist and historian James Clifford, and a group of Tlingit elders accompanied by translators.  Objects from the collection were brought out one by one, presented to the elders for comment with the expectation that they would tell museum staff about how each object was used or by whom they were made.  Instead, as Clifford recounts:

“the objects in the Rasmussen Collection, focus for the consultation, were left—or so it seemed to me—at the margin. For long periods no one paid any attention to them. Stories and songs took center stage” (“Museums as Contact Zones,” p. 189).

Rather than providing historical details and context that could be easily converted into research files or didactic labels, the session brought forth voices, songs, dances, ongoing stories, and lived experiences that challenged the museum with alternative perspectives on these objects as well as a potential way of decentering the museum’s authorial voice. Instead of envisioning ways to bring these voices and stories into dialogue with the collection, the Museum bid the group goodbye and archived the audio and video footage of the consultation.

Twenty-five years after these ‘conversations in the basement,’ the Portland Art Museum is actively working to re-address many of the issues around interpreting its Native American collection. This post highlights a new interpretation project—being prototyped as part of the museum’s Object Stories initiative— that has gathered stories from Yup’ik tribe members in southwestern Alaska to share these voices and stories directly with museum visitors both online and in the galleries.

Object Stories

Object Stories gallery at the Portland Art Museum.
Object Stories gallery at the Portland Art Museum.

Framed by larger challenges facing museums in the 21st century, the Portland Art Museum has been involved in a broader process of rethinking how it relates to its public audience and exploring strategies to be more relevant to its community. It was out of this ongoing thinking that the Object Stories initiative was born in 2011. Since its inception, Object Stories has evolved into an educational platform for engaging audiences and bringing community voices into the process of interpreting the collection.  By capturing, honoring, and sharing participants’ stories, Object Stories aims to demystify the museum, making it more accessible, welcoming, and meaningful to a greater diversity of communities.  This initiative also allows the museum to explore how new media and other technological innovations can contribute to more genuinely inclusive engagement with audiences and communities.

Scholars have questioned how a museum’s voice might be changed from monovocal (single voice, often an institutional “voice from nowhere”) to a more polyvocal (many voices, without much sense of hierarchy).

“In this scenario, museums are encouraged to give up some of their control and their authorial voice to allow the public or specific communities to speak for themselves and be heard in a public space.” (“One Voice to Many Voices?”, 164)

Connecting Collections with Communities: Yup’ik Stories

Early in 2013, education and curatorial staff at the Portland Art Museum collaborated with Alaskan artist and photographer Katie Basile to record a series of “object stories” with native Yup’ik elders, artists, and youth. During several visits to the southwest Alaskan communities of Quinhagak, Kotlik, and Bethel, Basile captured stories from these individuals that reflect upon objects of personal significance as well as selected Yup’ik masks and dance wands from the Museum’s collection.  For this project, Basile used a new iPad app designed for the Object Stories project to allow for recording stories outside the walls of the museum.

As part of the larger initiative to generate knowledge and interpretive resources with the Native community in the public spaces of the museum, these Yup’ik stories have been exhibited in the Arctic Native American Art gallery through an iPad listening station adjacent to their related objects. Bringing together personal object stories and collection-based stories, the museum is offering visitors a layered and nuanced learning experience as the Yup’ik tribe members share their personal and cultural perspectives. The organic, first-person narratives presented here allow for an emphasis on individual Native voices and begin to disrupt the stereotype of a “community voice” that assumes a single “Native” way of being, thinking, and art-making.

The content developed during this pilot Yup’ik storytelling project has proven so meaningful that the Museum plans to expand the model to targeted communities, utilizing the connections and expertise of Native artists to record community members’ stories as part of the Object Stories initiative. First-person narratives by origin community members will then be available to museum visitors through iPads, online collections, and other digital strategies.

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Alaska Native artist Drew Michael, whose stories are featured as part of this project. Photo by Katie Basile.

Bringing Back the Story

Confederated Tribes of Grand Ronde Center for Native American Art, Portland Art Museum.
Confederated Tribes of Grand Ronde Center for Native American Art, Portland Art Museum.

In 1989 (pre-NAGPRA), the Portland Art Museum was bold and progressive, if only somewhat ethnocentric, to secure NEH funding to bring Tlingit tribal members to the museum to help the institution tell a more meaningful story of the ancestral objects as it redesigned the Native American galleries. While motives were pure and collaboration was intended, the museum stood between the objects and the stories. The museum attempted to serve as the bridge for the visitors between the ancestral object and the descendent storyteller. However, the stories and objects out of context required much more interpretation than time allowed, so the tapes sat idle with museum staff clueless about any connection to the collection the stories were intended to enliven. Museums have continued to mediate the connection between story and object. We hope to step out of the way.

Object Stories allows people to bring story back to objects disembodied from their cultures and their people. We hope that through this work we can reunite the ancestors with (while introducing museum visitors to) the energy, language, and living traditions of Native people. Initiatives like Object Stories have the potential to transform museums from “sites where knowledge is transmitted to passive audiences to potential forums or contact zones where new voices and visibilities are raised and new knowledge(s) actively constructed” (Viv Golding, Museums and Communities, 25).

In many ways, the Object Stories platform challenges the museum, its audiences, and its communities to consider the complex types of exchange and dialogue that might occur with its collections beyond the traditional experience of passive, didactic looking.  This platform is enabling us to facilitate, and then share, the dialogue between the maker and the viewer and through a process of shared authority and unmediated connection may transform the way museums see, utilize, and present Native American art.

Letting Go and Opening Up: Teen Voices in Art Museums

By Chelsea Emelie Kelley, Milwaukee Art Museum, and Patty Edmonson, Cleveland Museum of Art

When museums share interpretive control of their collections, amazing things can happen. Many museums are reimagining how visitors can interact with and engage in their collections, through technology, after-hours adult programming, and even hacking (both sanctioned and independent).

Recording video content with teens as part of the Teen CO-OP program at the Cleveland Museum of Art.
Recording video content with teens as part of the Teen CO-OP program at the Cleveland Museum of Art.

Teen programs provide a very different kind of opportunity for museums to experiment with interpretation. Because many teens participate in multiple programs for extended lengths of time, they become advocates and resources for our museums and its collections. Teens at the Milwaukee Art Museum and the Cleveland Museum of Art have been part of two experimental interpretive strategies that go deeper than one-day-only programs, providing not only learning experiences for students involved, but powerful tools and content for their institutions.

From the museum educator’s perspective, we—Chelsea Emelie Kelly at the Milwaukee Art Museum and Patty Edmonson at the Cleveland Museum of Art—originally connected because both of our programs create video content featuring teens for our collections. However, we’ve come to see that there are more connections and applications to what we’re doing than simply producing object-focused, teen-made videos. We share our programs and projects below, and we’re now thinking about how we can make use of this content beyond teen audiences. Read on and share your thoughts with us!

Teen CO∙OP at the Cleveland Museum of Art

Patty Edmonson, Intergenerational Interpretation Specialist

The Teen CO∙OP started in 2013, and it’s the Cleveland Museum of Art’s newest teen program. We chose ten students from a pool of applicants to participate in a two-week summer session, where we trained them to work with the public and create their own programming. They use these skills during our monthly family days, called Second Sundays. CO∙OP members work in our interactive gallery, Gallery One, answering visitor questions and starting conversations about art and the museum. During these events, they also help with studio projects, pass out the teen guide they made, and create Vine videos. The CMA is working toward a more visible teen presence and authentic teen voices.

Video has been a tool for us to hear these teen voices and get students to think about storytelling in museums. During our summer session we created short films with a local production company, North Water Partners. Each student began by choosing an artwork and we interviewed them about their initial reactions before they knew very much about the piece. After these first interviews they read about their artworks and we talked about historical context. We asked them to complete a series of small tasks: choose three words that describe the artwork; describe this to someone who can’t see; write a tagline for the artwork; tell a story about this artwork; make a Vine about it. These tasks became pieces that they could include in their storyboards. Some also created their own typography or imagery to incorporate into their video.

One of the biggest challenges was balancing fun and appropriateness. I wanted the students to feel comfortable being silly, but there were several moments when we stopped to talk about respecting the art and museum. We also went out on a limb by letting the video content come from their ideas and observations, not solely art historical information. We are not creating mini art historians here. That said, we did have to navigate one interpretation of a portrait with a shadow that looked like a bruise. The student was interested in creating a story of a battered woman, but we stepped in to talk about why this story might not be the best one to imagine, and spent time looking at more portraits and their shadows.

Through these videos, the teens learned to look closer. They seemed excited that their observations were valid and their confidence grew. I also saw their public speaking abilities improve after being behind the camera, which can be tough. One of our big goals was to capture an authentic voice, and we chose not to correct language that museums wouldn’t normally approve, like “I’m finna to the grand ball” (as in fixing to go). I felt that by letting their real voices come through, we let them know that they can be themselves in a museum.

We hope to show these videos on our website, and you can see some of the good and bad Vines under the account, CMA Teen CO-OP. Our plan next summer is to make content that can better fit into our app, ArtLens.

Satellite High School Program at the Milwaukee Art Museum

Milwaukee Art Museum Satellite Program group, 2013-14
Milwaukee Art Museum Satellite Program group, 2013-14

Chelsea Emelie Kelly, Manager of Digital Learning

The Satellite High School Program is an art history focused weekly gallery program at the Milwaukee Art Museum for sixteen arts-interested teens from the Milwaukee area to connect with works of art and each other. As part of the program, teens choose a work of art in the Museum collection to study and interpret, and share their ideas in a final project. Over the past year, we’ve experimented with how they share using video in two very different ways.

In the spring 2013 program, teens had one semester to choose a work, study it, and make a creative response to it, in visual art, writing, music, or media of their choice. I wanted to be sure their work was shared with a wider audience, so I used my own personal DSLR camera to film them with their artwork and creative responses. I had them write their own voiceover explaining their piece, their connection to it, and their response project, making sure that the video was just about one minute long for quick, easy consumption. Here’s just one of their videos, featuring Joel:

That project was successful, but I wanted to turn much more of the creation over to the teens themselves. I knew I had a chance to do just that when we received funding to buy a set of iPads for the Education Department.

This fall, as part of a school year-long program, a new group of teens had a different task: they shared their personal connections to their work of art through a video they created on an iPad. Over the course of the semester, they created video blogs (vlogs) reflecting on their changing thoughts about their work of art. They also received “readers” with basic information on their work of art or artist, and led a group discussion with all the Satellite students about their piece to get others’ opinions and thoughts. At the end of the semester, they created midterm videos piecing together with their reflection vlogs to show their evolution of thought. Here is ZouaPang’s video:

Teens continually asked themselves what they were still wondering about, and much changed over the course of the semester. When asked what she learned after an early session, Alana responded: “I learned how to better analyze paintings.” Her answer to the same question at the last session of the semester was much richer: “I learned a lot more about how to analyze art and research which I think is really cool because now instead of just looking at a piece and saying ‘pretty picture’ I notice more things about the pieces I see.” Alana’s video—and all her research and analysis!—is below.

One-to-one iPads came with their own set of challenges. Instead of solo weekend troubleshooting with DSLRs and iMovie, I found myself with a wonderfully excited group who wanted to use the iPad for much longer than I’d anticipated! In fact, I learned that students about doubled the time I usually allotted to use the iPad comfortably and feel good about their work.

Next semester, the same group of students will continue to explore their artwork and create more formal videos for a wider visitor audience about their work of art. We’re going to kickoff the semester with some visitor studies: teens will go into the galleries and do a card-sort exercise with Museum visitors to discover what people actually want to know about works of art (thanks to Marianna Adams for this activity!). Then we’ll pool our data and discuss how we might format our videos for a larger audience, as well as how the teens think we should share the content.

Your Thoughts?

We’re now in the phase of thinking about what we can do with the content our students have worked so hard to create. We know their voices are important and engaging, and are thinking about how best to share them. Since ArtMuseumTeaching.com is a forum for practice, we would love to open our questions up to all of you. What other purposes might these videos serve? Would they be interesting to other audiences? Where and how should these videos be shared? Please share your thoughts with us, as well as comments or questions, below!

Integrating Art Museum Education into a K-12 School

Guest post by Michelle Marcus, The Dalton School

As John Dewey was integrating museum visits and other object-based experiences into his Lab Schools at the University of Chicago, Helen Parkhurst was incorporating similar principles into what would become the foundation of The Dalton School in New York City.  Dalton is still committed to interactive teaching and learning in museum settings; witness my particular position as art museum educator and resident art historian within a larger Museum Program. In close collaboration with classroom teachers and other specialists, both inside and outside the school, the program integrates objects and images into the existing K-12 academic curriculum (especially in social studies and history). At the same time, it weaves age-appropriate methods and questions of art history across the school. My experiences at Dalton over the past 15 years resonate with new directions in art museum education, as the latter begins to explore its shared roots with progressive schools.

Archaeological Analysis with iPads at the Met

Third graders with iPads in the European Painting Galleries at The Metropolitan Museum of Art (Photo courtesy S. Brudnick).
Third graders with iPads in the European Painting Galleries at The Metropolitan Museum of Art (Photo courtesy S. Brudnick).

Third grade doesn’t get any better than an archaeological dig. Even a simulated dig, chock full of museum replicas and flea market finds that only look like they belong to the Age of Exploration. The challenge is keeping the analysis of the finds as engaging as their recovery.  In one strategy, the students revisit the Met to find comparative materials with which to determine the possible place of production of their artifacts. Using iPads to document their finds, students rely on attributes of material, shape, and style: the bend of a tree trunk, the outstretched wings of a bird, the sense of spatial illusion.

Such authentic analogies raise the level of inquiry. For example, were the artifacts from a century palace at Kashgar made locally (in Central Asia), or had they been imported from elsewhere? Why are there Chinese-style cranes on an inscribed Persian tile? By mapping their museum parallels, the students start to reconstruct the nature of exchange along the Silk Road in the time of Columbus. Their finds convince them that Kashgar was a major player in a trade network that stretched from Italy to China. The students take ownership of a history they created from the ground up. While the archaeology provides the initial motivation, an authentic visual analysis sustains it. The use of art museum replicas as primary visual resources in school (whether excavated or not, whether high or low end) provides obvious opportunities for integrated museum visits, or for similar work with online collections.

Rolling Ancient Cylinder Seals at the Morgan Library

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A student’s rolling of an ancient Sumerian cylinder seal. The Morgan Library and Museum (Photo courtesy of I. Donnelly)

While the Met meets most of our needs most of the time (in terms of collection, proximity, and access), the smaller institutions can nevertheless offer more direct experiences with objects and curators. For example, a curator at The Morgan Library offers our fifth graders a remarkable opportunity with cylinder seals from ancient Iraq (ca. 3000-5000 BCE). He lets the students roll an ancient seal across damp clay to create a continuous impression of the engraved design.

What makes this experience so humbling, rather than excessive, is the degree to which it is informed by a classroom curriculum. The students arrive at the Library familiar with the iconography and function of cylinder seals in antiquity, including, for example, the way they were used to mark tablets as signs of authority. We are always delighted (but never surprised) to see the seal-bearing students quiver as they are transported back in time, knowing they are using the same object a Sumerian or Babylonian official did 3000 to 5000 years ago.

Mesopotamia Day at the University of Pennsylvania Museum

The University of Pennsylvania Museum of Archaeology & Anthropology offers a different sort of experience for our fifth graders. It is based on the museum’s renowned position at the forefront of archaeological and academic research about the ancient Near East; as well as an unusual collaboration among a number of individuals at several institutions. The excursion is organized along the lines of a junior academic conference, in which students have direct access to objects, scholars, and ancient methods of production. In one session, scholars let students handle ancient cuneiform tablets before teaching them how to make one of their own.

A cuneiform tablet made by a Dalton fifth grader at The University of Pennsylvania Museum (Photo Courtesy P. McElfresh)
A cuneiform tablet made by a Dalton fifth grader at The University of Pennsylvania Museum (Photo Courtesy P. McElfresh)

One memorable moment has students passing around an ancient school tablet, used to practice making cuneiform signs on clay. They notice odd impressions along one edge. Are they ancient numbers? Is it damage? Finally, one student recognizes them as teeth marks! Indeed, a physical anthropologist had already attributed them to the teeth of a ten-year old. Suddenly, our fifth graders could identify with a scribal student who lived 4000 years ago, thinking of those moments of frustration when they leave similar teeth marks on pencils.

In another session, the students explore ancient technology with a curator from the Met, who traveled with us. They reconstruct ancient gold-working techniques by examining artifacts on display, side by side with the curator’s own microscopic photographs of the same finds. Her new photographs had been loaded onto iPads for the visit. The University of Pennsylvania Museum activities make lasting impacts on both the students and the scholars alike. For the former, it authenticates their curriculum through the lens of experiential archaeology and current research. For the latter, it challenges them to re-think their conceptions of K-12 teaching, as they interact with 100 young learners who, they admit, are more engaged by the material than many adult audiences they encounter.

I share these few museum visits — a sample of many dozens undertaken at Dalton each year — with a personal sense of excitement about the future of art museum teaching. I am encouraged to think that the recent turn by art museum educators can include renewed collaborations with progressive school educators. Our mutual interest in making visual materials accessible to a contemporary audience begs for the sort of collaboration, finally, that enriched progressive education at the turn of the 20th century. Granted, we face a challenge inconceivable in the time of John Dewey and Louise Connelly: how to take advantage of new computer technologies without compromising the direct experience with works of art.

About the Author

Marcus PhotoMICHELLE MARCUS earned her Ph.D. in Art History from the University of Pennsylvania.  Before taking on the position of resident art historian and museum educator at The Dalton School in New York, she split her time between college teaching, curatorial consulting, and writing about the art and archaeology of the ancient Near East.  Her research and publications have been supported by grants from the Metropolitan Museum of Art, the Getty Foundation, the Mellon Foundation, and the National Endowment for the Humanities.  More recently, she has been speaking and writing about using images to teach history on the K-12 level.  Beta grants from AMICO and Artstor supported her early efforts to use digital art images at Dalton.

Blending Art, Technology, & Interpretation: Cleveland Museum of Art’s Gallery One & ArtLens

By Caroline Goeser

I am part of the team that has led the development of the Cleveland Museum of Art’s Gallery One and ArtLens iPad app. These new initiatives – blending art, technology, and interpretation – are garnering interest in the press and among museum colleagues. Many thanks to Mike Murawski for asking me to offer my perspective on the project, understanding that it is newly launched and we are in the process of gathering initial feedback. This project is the focus of a paper session at Museums & the Web 2013 in Portland (link to paper here). Responses so far have been enthusiastic as well as probing and have challenged us to think in new ways about what we’ve created and how we want to move forward. Recurring questions from reporters, colleagues, and visitors can serve as a way of introducing some of our goals and future ideas.

What was your plan behind integrating technology?

A view of Gallery One from the main lobby of the Cleveland Museum of Art. Photo courtesy of Local Projects.
A view of Gallery One from the main lobby of the Cleveland Museum of Art. Photo courtesy of Local Projects.

Our plan conceives technology as an interpretive tool to drive active experiences with art at CMA. Creating Gallery One and the ArtLens app has been part of our mission to put visitors front and center. We wanted to build a gallery experience at the entrance to the museum that would welcome all visitors, with particular focus on families, college students, and young professionals – audiences that have not always seen CMA as their kind of place. We wanted to offer them new possibilities to experience art in a participatory way through the medium of interpretive technology. We also wanted visitors’ encounters in Gallery One to spark interest in the museum as a whole and to provide tools of understanding and enjoyment that could enhance their experience of art in the galleries.

On January 21, 2013, we opened Gallery One and went live with the ArtLens iPad app. Gallery One is a unique space just off the museum’s main lobby in which 55 top-quality art objects from the permanent collection are arranged in thematic groupings that cross time and cultures. This organization allows visitors to make connections across CMA’s comprehensive collection of world art. For example, sculptures of the human form from ancient Rome, Japan, Africa, and 19th-century France greet visitors as they enter the gallery, prompting them to experience how our bodies have inspired art differently over time. Another installation groups paintings and ceramics from Europe and Asia, asking visitors to engage with roots of our contemporary, global culture. Interactive, multi-touch screens interpret selected art installations, allowing visitors to engage actively with the works on view by virtually creating their own works of art, or by physically striking a pose inspired by a work of art they see. Gallery One also includes Studio Play, a dedicated family space with hands-on art-making activities, as well as interactive technology stations that provide young children and their families with fun ways to have first encounters with art and CMA’s collections.

A detail of the Collection Wall in Gallery One. Photo courtesy of Local Projects.
A detail of the Collection Wall in Gallery One. Photo courtesy of Local Projects.

Within Gallery One, just off our new central atrium, a one-of-a-kind, 40-foot multi-touch Collection Wall displays high-resolution images of almost 4,000 works of art from the permanent collection, most on view in the galleries. Every 40 seconds, the wall changes views, showing groupings of art objects based on themes, allowing visitors to see that the collection is dynamic, depending on how you view it. Visitors can touch and browse objects on the Collection Wall to discover other artworks that are related and to find tours that connect objects throughout the collection.

The Collection Wall functions as a place to organize a visit through the permanent collection galleries by way of a unique connection with the ArtLens iPad app. By docking their iPad (or one available for rent) at the Wall, visitors can save their favorite objects to the app and create a personalized tour through the museum. The app’s way finding system directs them to the objects on their tour or to other objects in the collection. They can also find CMA-created tours to organize their visit according to themes they like. Alternatively, they can browse through the galleries and find works of art that engage them, discovering text and video interpretation within the app, or even scanning two-dimensional objects through image recognition to find quick bites of text or video.

What are your learning goals for visitors?

Our goals for what visitors take away involve experience rather than content. We hope that:

  1. visitors have fun with art
  2. the interactive games and interpretation provide tools for understanding and spark social experiences with art
  3. visitors find transformative moments of discovery about continuing creative traditions that make art relevant for them.

Above all, we want to refrain from providing a single, authoritarian guide but instead to offer a variety of choices for visitor engagement. Rather than designing content to meet our own goals for visitors, we have learned from our audience evaluation and responded to the way many of our visitors browse through our galleries, drawn to particular works of art based on their own visual interests and prior knowledge. We’ve been mindful of Jay Rounds’ prescient advice in Curator (2006):

“Visitors come to museums for their own reasons, and those reasons are not necessarily congruent with the goals of the museum. No doubt their browsing through exhibits is suboptimal when compared against [a] museum’s goal that visitors ‘engage in systematic study or exploration.’ But the same [browsing] behavior may prove to be an intelligent response to the situation when measured against the goals of the visitors themselves.” (p. 134)

Sculpture installation in Gallery One. Photo courtesy of Local Projects.
Sculpture installation in Gallery One. Photo courtesy of Local Projects.

Gallery One and ArtLens were designed to honor browsing behavior. There’s no preferred path through Gallery One; visitors can move from one art installation to another, each with its own story. The Collection Wall asks visitors to browse rather than search: to find artworks they like visually, and to discover connections to related works by theme, medium, or time period. The “Near You Now” section of the ArtLens app follows browsers as they meander through the permanent collection galleries, indicating where they are in the building and the artworks near them. For objects with video interpretation, visitors can find a variety of short segments that they can choose according to their personal preferences rather than a prescribed sequence.

When visitor evaluation begins later this spring, we can find out how these tools are working for our visitors. In the meantime, we’ve been fortunate to have visits from a variety of museum colleagues who have shared initial responses. Following his on-site visit, Peter Samis of SFMoMA wrote to our CMA team:

“The Collection Wall reminds me of David Weinberger’s Everything Is Miscellaneous (2008): it makes every artwork equally available, democratizing the collection…, it enables me to create a tour that threads me like a needle through all the various parts of the building. It disappears the architecture, the molecules, and replaces them with a new organizing principle: visual interest.”

Cool! Interpretive technology serves visitors’ visual interests and democratizes the collection. The challenge comes in the connectivity between the Collection Wall and the iPad app. With the ability to save almost any object to their iPad, what will visitors expect when they reach the actual objects in the galleries? Currently only a portion have video and audio interpretation within the app, some draw web texts and label copy from our databases, but others feature only basic “tombstone” information. We’re eager to discover visitors’ expectations, and in the meantime, to develop priorities for creating new interpretive content.

How can visitors contribute their own art interpretation within the iPad app?

ArtLens video and audio content draws on conversations with curators, educators, conservators, and community members. We hope the variety of voices allows visitors to feel part of the conversation and to suggest that there is no single way to interpret or enjoy a work of art. The community voices are particularly important, as they call up continuing traditions that grow from the artworks on view and connect visitors with people in their community – like the Imam of the Cleveland Mosque for whom the Islamic prayer niche in our collection is part of a living tradition, or the Cleveland ballet dancer who brings his creative perspective to Degas’ Frieze of Dancers.

: Object page for CMA’s Prayer Niche (Mihrab) in ArtLens. Photo courtesy of the Cleveland Museum of Art.
: Object page for CMA’s Prayer Niche (Mihrab) in ArtLens. Photo courtesy of the Cleveland Museum of Art.

ArtLens also allows visitors to create their own tours – playlists of their favorite objects with their own catchy titles: “Randomness and Variety,” and “Lightning Tour Before Dinner Dash.” They can share favorite objects through Facebook and Twitter. We conceived these as first steps toward more extensive visitor participation. We’ve discussed the potential for gathering visitors’ stories about CMA’s artworks and incorporating them into the app. We’ve also dreamed about the potential to capture visitors’ voices within the app, so that they can contribute their own insights about their favorite works of art from the galleries or from off site.

We encourage you to download ArtLens to your iPad and give us your feedback. Our project is ambitious – an interpretive system that reaches throughout CMA’s permanent collection. I’ve outlined some of our ideas and plans here, but there’s much more to come, so stay tuned!

I want to extend huge thanks to the members of my CMA team in Education and Interpretation responsible for the development of interpretive content in Gallery One: Seema Rao, Patty Edmonson, and Hajnal Eppely, and in ArtLens: Jennifer Foley, Lori Wienke, and Bethany Corriveau. They are part of CMA’s Gallery One development team, led by Griffith Mann in Curatorial, Jane Alexander in Information Technology, Jeffrey Strean in Design, and myself. Local Projects of New York is responsible for all media design and collaborated with us on the concept development. Earprint Productions of San Francisco produced the ArtLens app digital content, in collaboration with the CMA interpretation team.

ABOUT AUTHOR

image005CAROLINE GOESER currently serves as the Director of the Department of Education and Interpretation at the Cleveland Museum of Art. Joining the museum in 2009, she reorganized the Education Department in 2012 to focus on two primary goals: 1) invigorating classroom experiences through object-based educational programs, and 2) creating vital experiences with works of art in the galleries through interpretive text, technology, gallery teaching, and public programming for visitors of all ages. Caroline collaborates with the Chief Curator and Directors of Information Technology and Design to oversee the new Gallery One, an interactive gallery for intergenerational visitors. She has facilitated and enhanced the museum’s collaborative interpretation program, which has garnered national recognition with the recent award of an NEH Challenge Grant. With colleagues at CMA and Case Western Reserve University, she has worked to re-envision the joint CWRU-CMA doctoral program in art history, which recently received a major grant from the Mellon Foundation to focus on object-based study. Caroline’s postings on this site are her own and don’t necessarily represent the Cleveland Museum of Art’s positions, strategies, or opinions.

Gravity and Grace: Cross-Departmental Collaboration at the Brooklyn Museum

If I were stitching a sampler about some of my recent museum education work, it might start like this:

A is for Anatsui.  B is for Brooklyn.  C is for collaboration.

Photo by David Sky, seemsartless.com
Photo by David Sky, seemsartless.com

Where the rest of the alphabet would go, I’m not so sure, but those first three letters reflect my experience working on Gravity and Grace: Monumental Works by El Anatsui, the retrospective exhibition at the Brooklyn Museum.  Every show in every museum takes a dedicated team to pull it off, of course, but I’m taking this digital moment to highlight what’s been a particularly wonderful example of cross-departmental cooperation, which isn’t an easy thing, especially in a mid- or large-size institution.  In this case, it led to a variety of ways to engage with the exhibition that ultimately (I hope) makes the show a great experience for our visitors.

We have a downloadable Teaching Resource for teachers who want to bring their students to see the show.  We hosted a conversation between El Anatsui himself, Susan Vogel (filmmaker and author of El Anatsui: Art and Life), and Kevin Dumouchelle (the museum’s Associate Curator for the Arts of Africa and the Pacific Islands and curator of this show in its Brooklyn presentation):

We have an in-gallery hands-on activity inviting visitors to use paper and twist ties to imitate some of the folds Anatsui and his assistants use to create his massive metal artworks (more on that in a bit).  We have iPad kiosks that solicit visitor responses to the art on display using video questions posed by museum staff.  We have QR Codes to scan for those seeking further context.  And that’s in addition to our array of tours, workshops, and art-making classes designed for families, students, and adults.  So many options for engagement!

So how did all this come about, and what made it so collaborative?

PaperFolding
Photo by Rachel Ropeik

My part in it started when I took on the role of Project Educator for the show.  The Education staff here divvies up a given year’s roster of special exhibitions to assign a Project Educator or two to each show.  These folks represent Education’s voice in interdepartmental meetings and help shape education programming during the show’s run.

From the get-go, Kevin generously shared his knowledge, thoughts, and time with me and Matthew Branch, my fellow Project Educator.  For Kevin, the collaboration inspiration started even earlier in the process: with Anatsui himself.  “The work is so open ended,” Kevin says.  “There was a real possibility for thinking big and thinking of options that we might have been a little bit more cautious about if we had more specific instructions from the artist.”

While some artists provide detailed notes for how their pieces should be installed, Anatsui likes to leave it up to the team at each location.  “That filtered down to every aspect of the show,” Kevin adds.  “Which made it a lot of fun.”  Take a peek at this time-lapse video of the show’s installation. As you can see from the art handlers, designers, and conservators involved, it took a team to get the show up.  Not to mention Robert Nardi in our Technology department, who made this video to share with the internet at large:

Go, team, go!

Adding her enthusiasm and creativity to the mix was Sara Devine, the museum’s Manager of Interpretive Materials, who made sure we had a hands-on activity in an exhibition full of objects that, oh man, do you ever want to touch.  We can’t touch the art, but thanks to Sara’s input, we can do our own tactile experimentation.  Physically embodied engagement?  Check. Multimodal sensory inputs?  Check.  Music to the ears of any art educator.

iPadScreenshot
Photo by Rachel Ropeik

Sara also enlisted representatives from our curatorial and education staff (and, again, Technology’s cooperation) to record several 30-second video clips that ask visitors questions about the exhibition and invite them to enter their responses on iPads throughout the galleries.

All in all, it’s an exhibition that offers visitors a range of ways of interacting, and it could only have been done by creative interdepartmental teamwork. As Sara states:

“I know it sounds pretty obvious, but what allowed this exhibition to be a good example of cross-departmental collaboration was an ongoing and open line of communication, which is surprisingly rare. I think we all very easily get caught up in our own part of the process and forget to reach out, ask for input, and keep others informed. We all made a conscious effort to communicate and I believe that is the biggest reason our collaboration was so successful.”

I couldn’t have said it better.  This opening up of the closed doors–be they metaphorical or literal–between departments is a way many museums approach (or are starting to approach) their work, and it’s an exciting prospect to look forward to.  In Mike Murawski’s recent post about the Museum Education Division sessions at this year’s NAEA Convention, he noted that we’re in “a moment when many major museums are re-imagining (and, in some cases, totally disrupting) the traditional relationships between education and curatorial.”  Sure, it may be testing uncharted waters, but when it works (as it has with Gravity and Grace), it can produce amazing results.

How have you worked to open lines of communications across departments at your institution?  Join the conversation below, and share some of the best collaborations you have been involved with.

Teaching with the iPad: Adding a New Dimension to the Museum Experience

Back in 2011, I attended a fantastic session led by Kris Wetterlund and Sheila McGuire at the National Art Education Association conference about how the Minneapolis Institute of Arts was using iPads with their docents — and how they were training the docents to use this newly adopted technology.  I remember sitting in the audience thinking: “A. I will probably never own an iPad myself,” and “B. Our docents will probably never use iPads.”  It turns out I was wrong on both accounts — I got my own iPad 2 within a couple months of attending that session (I think Apple still owes Kris and Sheila their commission), and we now have about half a dozen docents using an iPad on their tours at the Saint Louis Art Museum — a number that I hope grows in the next year.

So what’s the big deal with the iPad?  Does it really add anything to a tour that we couldn’t already do without this device?

A study from the Pew Research Center released earlier this year indicated that 19% of adults in the United States own a tablet computer, and that statistic is rising significantly (probably much higher by the time I write this).  I also read somewhere that Apple has sold approximately 200-220 million iPads worldwide since the product’s first release in 2010.  So I thought it was about time that I more fully utilized this device in my own teaching practice, and then lead a workshop for our docents on the ways in which the iPad (and tablet/mobile technology in general) can add a new dimension to the museum experience for our visitors.

I personally began using my iPad on tours a little less than a year ago.  My first experience was with a group of 2nd grade students from an city public school, and we were scheduled to visit the African art galleries.  It had always been a bit of a challenge to make those galleries come alive, since they were small, dimly lit spaces with the objects up high in big plexiglass cases.  Was there something I could load onto my iPad that would enrich the experience?  I found a video of an African buffalo mask (similar to the one in our collection) being performed in a ceremony in Burkina Faso, so I downloaded that to my device just as I was heading from my office to greet the group.  As I led them into the African gallery with the “Buffalo Mask,” I was nervous that something would go wrong and my iPad experiment would crash and burn.  I popped out the mobile device, clicked play on the video, and quickly noticed that every student in the entire group was silent and paying very close attention to the video.

I had intended on only playing about 20 seconds, but we actually stayed and watched about 3-4 minutes (not recommended, but it worked with this group).  While the video of the African dance ceremony played, I invited the students to discuss everything they noticed in the video: the movements of the dance, the sounds of the drums, and the community gathered in the background. Then our discussion turned back to the “Buffalo Mask” before us in the gallery — a really great exploration that had the students looking more closely and connecting in a more meaningful way.  Their level of interest had skyrocketed.  Was this just because I brought this short video clip into the galleries with me?  Was it this simple to deepen the level of understanding and engagement on my tours?  I remember leaving this tour with a lot of excitement about using the iPad in the galleries, but questions about whether the focus was truly on the objects … or was the focus too much on the technology?

Research and Best Practices

Back when I attended Kris and Sheila’s NAEA session last year, there were not a lot of resources to guide the use of iPads on tours.  I remember contacting Kris after the session, and she sent me some thoughtful tips based on her own experiences with docents.  Since then, though, she, Sheila, and their colleagues have written some useful “best practices” based in their research on using iPads in the galleries.  Here are links to the most useful:

  1. “iPads on Tour,” written by Kris Wetterlund and Sheila McGuire for the Museum-Ed Blog.  Nice short overview of key things to keep in mind when enabling docents and educators to use multimedia on the iPad to enhance their tours.  Their best tip (and a “Golden Rule” for me) is Organize Your Stuff.  I have used FileApp Pro, which they recommended, and it seems to serve my needs for bringing video and images together into an easy-to-access folder.  This means I’m not fumbling around to find the content while I’m in the middle of my tour.
  2. “Enhancing Group Tours with the iPad: A Case Study,” authored by Ann Isaacson, Sheila McGuire, Kris Wetterlund, and Scott Sayre, now a chapter in the American Association of Museums 2011 book entitled Mobile Apps for Museums.  This more in-depth article discusses a study that the Minneapolis Institute of the Arts conducted on their docents’ use of iPads and visitor response.  They found that “all of the museum visitors were engaged during the iPad portion of the tour” and that “all thought it added to their understanding of the works of art.”  A good tip that you can pull from this article is that, like any gallery prop, the iPad or mobile device should be used judiciously to avoid making it the focal point of the tour.

Other than bringing the iPad on tour or using it as an educator, the device has wide-ranging applications for museum education, learning, and audience engagement (that I’m not going to discuss in detail here).  I would even go as far as to say that each day a museum somewhere probably launches a new iPad app or is offering a program that utilizes the iPad and other tablet devices.  It has truly become the new bandwagon (for good reason, I think).  If you’re interested in some of the uses of iPads through museum apps, Hyperallergic reviewed “3 iPad apps that recreate the museum experience … almost” back in December, and Scott Billings wrote a great piece for MuseumNext a couple years ago about “what can the iPad do for museums?”

Bringing the iPad into the Galleries: A Sample Tour

So why all this thinking about iPads and touring?  Well, I decided it might be good to have a conversation with our docents about the benefits of bringing a iPad with you into the galleries.  Therefore, last week I offered an open workshop for any interested docents — about 15 attended, and about 10 were interested but unable to attend.  My workshop demonstrated a handful of ways that the iPad can enrich the museum experience, focusing mainly on ways in which additional content and context can be introduced to gain a deeper understanding of the objects themselves (again, the focus should always be on the art and objects, not on the technology).

On our workshop tour, we discussed using the iPad in three galleries of the Saint Louis Art Museum’s collection: African art, Impressionism (mainly Degas’s sculpture), and contemporary art.  I am going to quickly review the use of the iPad in these three areas, and link to some of the multimedia content we viewed in the galleries.

African Art: For our time in the African galleries, I demonstrated two uses of the iPad.  First, I showed how a tour guide could use a map application like National Geographic’s World Atlas to show students the location of Africa on the globe, and then zoom into the regions and countries that might relate to the objects on the tour.  I have had a lot of success with this map app on my tours, and I find it more effective than paper maps or color print-outs.  In addition to the map, I showed the video I mentioned above of the Buffalo Mask dance, which we all agreed would enrich and deepen visitors experience with the mask on view (not just school children, but adults too).  After exploring the map and video, I discussed how important it is to keep your multimedia content to a minimum — in other words, do not have 3 videos to show along with a map for one stop on your tour.  I recommend that docents choose approximately 3-4 multimedia items (photos, maps, videos, etc.) for their entire tour, and spread them out across the tour.  Remember, you don’t want the iPad to become the focus of the tour.

Impressionism/Degas: We moved up to the Impressionism and Post-Impressionism galleries, and I spent some time with the sculptures by Edgar Degas that our museum has on view.  First, I quickly showed a video of Eadweard Muybridge’s ‘Horse in Motion’ images from 1878 along with our Degas Galloping Horse of a slightly later date. The museum label even refers to this experiment in capturing motion, and it was powerful to see these images and the Degas side-by-side.  Then we moved to Degas’s Little Dancer of Fourteen Years to compare our bronze version (cast after the artist’s death) with hi-res detail images of the original wax and mixed media sculpture that Degas created himself (now in the collection of the National Gallery of Art in Washington). This sparked an interesting discussion of the appearance of our bronze, the surface textures, and the fabric, and I think we all left wanting to explore our Degas further.

Contemporary Art: Finally, we discussed the various types of content one could bring into the contemporary art galleries. I focused primarily on artistic process, or artists in their studios.  This is something I know visitors enjoy seeing, and I feel it deepens our understanding of the artworks and the artists themselves. I brought in two examples. First, I showed a video of Toots Zynsky, a contemporary glass artist, working in her studio to create, heat, and mold one of her well-known glass forms.  We’ve had curators discuss her process before, but the video really helped the piece come alive in a new way.  And finally, I ended the workshop with a video clip of Gerhard Richter painting with one of his squeegees — a process that visitors are always confused by.  Seeing Richter carefully pull paint across his huge canvases certainly helped me gain a better understanding of these massive paintings.

For me, this was a good place to start with our docents, and it was my goal to keep it simple.  I know that iPads and mobile devices allow for many more types of experiences, including augmented reality (see excellent paper from Cherry Thian from 2012 Museums & the Web) or using real-time video applications (FaceTime, Skype, etc.) to bring artists, curators, or community members into the galleries for Q&A and dialogue.  But for the human-centered experience that is the guided tour, these simple uses of the iPad can truly add a powerful dimension to the learning experience.

What is your best use of the iPad on a tour or teaching experience?  Are there ways we can push the best uses of mobile technology into tour experiences?